well, it has been ages since I have posted on my "game industry blog," how's that then? Things are alright, it's been a few months that I am out of work now. All things considered, overall it is not bad. I am exceptionally busy, probably as much as I usually am during the thickest of it - trying to maintain my nerves as there's just so much volume to deal with lately. I feel like I finally understand how a producer feels, in some regards - just spending the day on the phone with this guy or that fellow, trying to see where everything is at, trying to keep some cover on the documentation of everything, trying to plan backups for A, B and C, and essentially trying to be the glue that holds everything together in some fashion. And, trying to be creative and productive on TOP of that (and also take out the trash, do the laundry). Hey! Yesterday I went to the gym! It was the first time in weeks.. sigh..
Despite my frenetic pace, I am in a good place. There's a lot of progress going on, it's not by any means smooth but I am certainly getting a lot of things taken care of. I am feeling ridiculously creative right now - since I am no longer quite so pigeonholed (and feeling powerless in that way), my brain is free to spit things out in a forum where it's actually useful for a change. I am getting a lot of valid ideas on the table, some useful, others which lead to usefulness, in some ways. It is very invigorating. Sure, I am broke and stressed, but at least I feel happier for a change..
The game world is pretty mellow these days, unsurprisingly. Not much new is out, not much is on the horizon. No surprise for this year, truly an in-between year in the Annals of Game History. I played the demo for Bionic Commando last night (the next-gen version) - they put out a multiplayer demo. Not my thing, but then, I am no multiplayer combatant. Seems fine for what it is, and some people like it. I think when the full game releases, it will look alright!
I am spending a lot of time watching the iPhone scene lately. very, very interesting market. Man, Apple are such stalwarts, everything they do is always so zigzaggy and stubborn but - damn them, they ALWAYS figure it out somehow!! I have much to day about iPhone.. for now I gotta get a move on..
Friday, May 01, 2009
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