And returning to my weekly gaming blog - things are going alright, as mentioned previously things are very very busy over here. It's been a tumultuous week as my business partner and I scramble through development of our second iPhone application, lots of highs and lows. The big news is that, about a month since the first proof-of-concept, we've finally got the main implementation of the bulk of the gameplay in place, there's much to do with bug-fixing and presentation adjustment, but overall we are both very happy to see it is coming along better than we'd planned! In spite of this, a major blow early in the week which is - well, it's a pretty ridiculous slap-in-the-face, one of the more awful things that a dev with a secret project could imagine, I will have to save this story for the post-mortem. That being said, we are doing our best to make lemonade out of the lemons -
Next week is Indiecade in Culver City, International Independent Game Developer's convention. I am not sure how this this will be run/organized, it's my first time attending (first time I would consider myself an independent developer!) but looking very forward to the con and also to showing our new project around, and getting some feedback from our peers. Drop me a line if you will be attending and would like to meet up!
Things are alright besides. I have put my normal job search on the back burner for some time, as I am concentrating on the iPhone business for the time being. I still send out resumes and reels to the rate of about 3 or 4 a week, but there's really not much available for artists of my level in Southern California for the time being, I figure things will remain quite conservative until next spring sometime - after the 2009 Holiday receipts have come in and been tallied, generally, and the big studios can sigh a little relief and stretch out their development plans a little more. It's all airtight right now and I am not too keep to look for work out of the area (though after this small project wraps up, I will look where I need to - a guy's gotta eat!)
In the meantime it's quite humbling doing the indie gig, it is also very liberating to no longer be tethered to the extremely inefficient world of big-studio game development. I am sure I will return to that world in due time, but for now it's very gratifying to be master of my own destiny without having to answer to morons and producers who's only concerns are covering their own behinds. I detest what game development has become in the large scale, though it is quite apparent this is where things are going as it becomes bigger and bigger business (and requires so much more investment, in time, manpower, and budget). A few companies have their heads on straight and know what they are doing, but plenty of them are run, erm, "willy-nilly" I'll say to be polite - good studios who deserve respect for their past accomplishments, but who are in way over their heads in the current economic and business climates. I don't need to name names, anyone who pays more than a passing amount of attention to the industry news of the past couple of years can easily think of a few high-profile examples of what I am referring to.
But such is the game industry, it's quite well-known for it's usual topsy-turviness, dating back to the days when I was a kid (Crash of 1984!) This too will level out, and then it will eventually go haywire again - studios who were huge and in charge will become top-heavy and semi-collapse, some small places will have their eyes the prize and their heads screwed on properly and take good advantage for their own shot at market dominance. And so, the worm turns...
Follow our studio's progress at HeadcaseGames.com
Showing posts with label game industry. Show all posts
Showing posts with label game industry. Show all posts
Friday, September 25, 2009
Thursday, July 09, 2009
if I ever have children..
So I just had a thought. If I ever end up being the father of children, I will name them all after early 1980's classic video arcade games.
There will be Zaxxon Alpert, my eldest. She will likely have Attention Deficit Disorder, and get a lot of scorn from me while she is growing up. As she ages I will regret being such an unattentive dick and try to spoil her, but she will be forever bitter and never really forgive me. We will always resent one another, I can see her happily checking me into the old age home when I reach my geriatric years.
The second child will of course be Q*Bert Alpert. He will be the strange kid of the group, always jumping all over the furniture and swearing. I think he might suffer from Tourette's Syndrome.
Our third child will be Tempest Alpert. A fair-haired girl, Tempest will be Daddy's Little Girl and always have me wrapped around her finger. Such a spoiled, unappreciative girl.. she'll probably grow up to be kind of a hot chick, but ohhh what a short temper!
Child Number Four will likely be Galaga Alpert. Yes, this child will undoubtedly be a homosexual, but what can you do? So long as he is happy with his life, then his mother and I will support him.
If we can afford it, I'd like to raise a fifth child as well, that would be Donkey Kong Jr. Alpert. The fat kid at school who no one likes - and yet always following in his daddy's footsteps. I'll rely on him to get me out of jail now and then.
There will be Zaxxon Alpert, my eldest. She will likely have Attention Deficit Disorder, and get a lot of scorn from me while she is growing up. As she ages I will regret being such an unattentive dick and try to spoil her, but she will be forever bitter and never really forgive me. We will always resent one another, I can see her happily checking me into the old age home when I reach my geriatric years.
The second child will of course be Q*Bert Alpert. He will be the strange kid of the group, always jumping all over the furniture and swearing. I think he might suffer from Tourette's Syndrome.
Our third child will be Tempest Alpert. A fair-haired girl, Tempest will be Daddy's Little Girl and always have me wrapped around her finger. Such a spoiled, unappreciative girl.. she'll probably grow up to be kind of a hot chick, but ohhh what a short temper!
Child Number Four will likely be Galaga Alpert. Yes, this child will undoubtedly be a homosexual, but what can you do? So long as he is happy with his life, then his mother and I will support him.
If we can afford it, I'd like to raise a fifth child as well, that would be Donkey Kong Jr. Alpert. The fat kid at school who no one likes - and yet always following in his daddy's footsteps. I'll rely on him to get me out of jail now and then.
Labels:
game industry
Tuesday, June 02, 2009
E3 2009 - day one
9PM, sitting at home for a couple of hours now, here's the wrap-up.
It's been 2 years since I've attended E3 (since many have!) so I was kinda looking forward to the Return of the Spectacle. Well, long story short - it was really meh, is all I have to tell you. Yeah, there were some interesting announcements, take your pick (Team Ninja doing a new Metroid, all the fancy new Xbox 360 and PS3 peripherals, Mario Galaxy 2 announcement, etc). But overall, just kind of a feeling that "man this would have been a lot more exhilarating a couple of years earlier!" I am sure there's a few things to it (not to get all into it, but yeah like I said it's not the same mood when you are job-hunting at E3 as opposed to just taking it in and relaxing, catching up with friends, and so forth) - really I was surprised that the attendance was much smaller than I had expected, you could actually get through the halls fairly easily and there weren't insane lines all over the place to see things from my POV. I guess it's sort of what I'd called in my previous post - things are pulled back these days, you're not really seeing a lot of impressive innovation, everyone's just trying to put out tried-and-true product that will ensure money coming in. But damn, so dull. Hey look ANOTHER Need for Speed! Sure it looks nice but who cares? PGR looked amazing 4 years ago! Another Shaun White. More cooking games. Yawny McYawnerstein.
Anyway, what did I actually look at?
-GI JOE - as was evident from the screens released months ago, this looked like a poor (very) last-gen game. The action and such didn't look so bad, but not noteworthy and the visuals were just very blase. Come on, we have Unreal Tech, why show us this?
-Need for Speed - see above.
-TMNT Smash - I didn't really look at it or play it but it looks like they are trying to follow the Smash Bros blueprint. Is that license still viable though? Stuff gets old.
-New Super Mario Bros. Wii - This sounded interesting to me. I could still sit down and play through a round of good old SMB. Unfortunately, the game was not exactly captivating. I never played New Super Mario Bros. (on DS) but I imagine it felt like this. This was not what I want Mario to feel like, to play like! It's all floaty now with the LBP-3D feeling, but not in a good way. Honestly I would much rather stick with the fanmade levels on LBP at this point. I am not a naysayer against new Mario (Galaxy etc) but something about this just didn't feel like I could wrap myself around it. I ran out of caring after beating a round. I don't like how it handles the 2P simultaneous mode, feels like an afterthought/frustrating.
-Zombie Apocalypse (PSN) - played excatly how I thought it would. Yawn.
-Pixeljunk Shooter - I knew this would be fun. These guys have that certain something that makes weird little titles fun. I would download this. Maybe just demo, but ya know.
-Wii Sports Resort - I wanted to try the new MotionPlus, but got bored watching the guy in front of me shoot hoops. I think the fencing might be alright. It's hard to get psyced about Mii stuff at a scene like E3.
-Transformers - they showed vids of it on the big Activision screen. I can't say much for the gameplay but they really nailed the visuals - it looks like what you'd want a Michael Bay Transformers game to look like. Hopefully they can put the pieces back together following the previous rushjob installment.
-Tony Hawk Ride - I was pretty tempted to try this out, with the new skatboard peripheral. I actually got pretty far in the (admittedly short) line but got bored waiting for the guy ahead of me to practice the simple maneuvers - also the screens they were showing didn't look very appealing at all, graphically. I will say this though, I can see why they decided to make a new board rather than use the Wii Fit board - skaters can grab the deck in their hands and get more of a "skater feeling" if that makes sense.
-DJ Hero - this is so tough to tell. They had a big demo where they really broke it all down and showed the nuts and bolts of the game - the thing is, with these types of games it's really hard to tell how it feels just by watching someone play it. It could be really fun or just very complicated and confusing. I applaud them for going out on a limb and at least, trying something a little unorthodox (such as it is). I will reserve judgement, it's definitely going to be a harder sell than Guitar Hero in some ways..
-Lego Rock band - saw this there, it was exactly as you'd expect. Rock band, with Legos, yawn. I make fun of it, but I think we'll probably pick this up cause Rock Band doesn't seem to age that badly. I don't like looking at the Lego avatars though, I wish they had a reskin with the current Rock Band? Or just release all the same tracks for us, same price? Please?
-Rock Band Unplugged (PSP) - this reviewed fairly well on IGN recently. I don't think there's anyway to say it's good or not after playing it at E3, it's reduced down to it's simplest formula (watching bars and hitting buttons) - and you can't hear the audio at all! So, don't ask me.
-Motorstorm PSP - looked alright, a little crunchier like PS1. I just donnnn't like PSP, what can I say.
What else did I see? Um.. Steve Wiebe was there playing Donkey Kong (OG) to try and recapture the world record, that was funny. People would cheer as he cleared rounds - it was odd. A little hypnotic to watch for awhile, but ti was getting late and we had to move on. I wish Billy Mitchell was there!!
There was a little "indie area," actually I wished this section was bigger. It was fairly anemic, but kudos to them for representing. Not much to really yell home about, but a couple of the games were actually pretty impressive! They mentioned there's some indie game fest due up in... October, I believe, I wanna say it was gonna be in Culver City. I'll check back on that, definitely would like to check that out.
It's hard to judge E3 by the same standard I usually would. It's one of those strange things that really seems to pop up in the more unusual times of my life, and now is not really any different. I can't say it's really the ideal time for me to be indulging in that madness, so I can't expect to have such a great time as I often do (and sometimes it's just been REALLY GOOD DAMNED TIMES!) I blame that on circumstances of life more than just some convention however (and not like my life is even bad, at all, it's just not as... innocent and rambunctious as it'd been in the past). There's obviously something to attending the show when you are a bigshot dev on a cool project vs when you are just a scrub lookin' for work.. hahaha. Ah well, time to hit the bar...
It's been 2 years since I've attended E3 (since many have!) so I was kinda looking forward to the Return of the Spectacle. Well, long story short - it was really meh, is all I have to tell you. Yeah, there were some interesting announcements, take your pick (Team Ninja doing a new Metroid, all the fancy new Xbox 360 and PS3 peripherals, Mario Galaxy 2 announcement, etc). But overall, just kind of a feeling that "man this would have been a lot more exhilarating a couple of years earlier!" I am sure there's a few things to it (not to get all into it, but yeah like I said it's not the same mood when you are job-hunting at E3 as opposed to just taking it in and relaxing, catching up with friends, and so forth) - really I was surprised that the attendance was much smaller than I had expected, you could actually get through the halls fairly easily and there weren't insane lines all over the place to see things from my POV. I guess it's sort of what I'd called in my previous post - things are pulled back these days, you're not really seeing a lot of impressive innovation, everyone's just trying to put out tried-and-true product that will ensure money coming in. But damn, so dull. Hey look ANOTHER Need for Speed! Sure it looks nice but who cares? PGR looked amazing 4 years ago! Another Shaun White. More cooking games. Yawny McYawnerstein.
Anyway, what did I actually look at?
-GI JOE - as was evident from the screens released months ago, this looked like a poor (very) last-gen game. The action and such didn't look so bad, but not noteworthy and the visuals were just very blase. Come on, we have Unreal Tech, why show us this?
-Need for Speed - see above.
-TMNT Smash - I didn't really look at it or play it but it looks like they are trying to follow the Smash Bros blueprint. Is that license still viable though? Stuff gets old.
-New Super Mario Bros. Wii - This sounded interesting to me. I could still sit down and play through a round of good old SMB. Unfortunately, the game was not exactly captivating. I never played New Super Mario Bros. (on DS) but I imagine it felt like this. This was not what I want Mario to feel like, to play like! It's all floaty now with the LBP-3D feeling, but not in a good way. Honestly I would much rather stick with the fanmade levels on LBP at this point. I am not a naysayer against new Mario (Galaxy etc) but something about this just didn't feel like I could wrap myself around it. I ran out of caring after beating a round. I don't like how it handles the 2P simultaneous mode, feels like an afterthought/frustrating.
-Zombie Apocalypse (PSN) - played excatly how I thought it would. Yawn.
-Pixeljunk Shooter - I knew this would be fun. These guys have that certain something that makes weird little titles fun. I would download this. Maybe just demo, but ya know.
-Wii Sports Resort - I wanted to try the new MotionPlus, but got bored watching the guy in front of me shoot hoops. I think the fencing might be alright. It's hard to get psyced about Mii stuff at a scene like E3.
-Transformers - they showed vids of it on the big Activision screen. I can't say much for the gameplay but they really nailed the visuals - it looks like what you'd want a Michael Bay Transformers game to look like. Hopefully they can put the pieces back together following the previous rushjob installment.
-Tony Hawk Ride - I was pretty tempted to try this out, with the new skatboard peripheral. I actually got pretty far in the (admittedly short) line but got bored waiting for the guy ahead of me to practice the simple maneuvers - also the screens they were showing didn't look very appealing at all, graphically. I will say this though, I can see why they decided to make a new board rather than use the Wii Fit board - skaters can grab the deck in their hands and get more of a "skater feeling" if that makes sense.
-DJ Hero - this is so tough to tell. They had a big demo where they really broke it all down and showed the nuts and bolts of the game - the thing is, with these types of games it's really hard to tell how it feels just by watching someone play it. It could be really fun or just very complicated and confusing. I applaud them for going out on a limb and at least, trying something a little unorthodox (such as it is). I will reserve judgement, it's definitely going to be a harder sell than Guitar Hero in some ways..
-Lego Rock band - saw this there, it was exactly as you'd expect. Rock band, with Legos, yawn. I make fun of it, but I think we'll probably pick this up cause Rock Band doesn't seem to age that badly. I don't like looking at the Lego avatars though, I wish they had a reskin with the current Rock Band? Or just release all the same tracks for us, same price? Please?
-Rock Band Unplugged (PSP) - this reviewed fairly well on IGN recently. I don't think there's anyway to say it's good or not after playing it at E3, it's reduced down to it's simplest formula (watching bars and hitting buttons) - and you can't hear the audio at all! So, don't ask me.
-Motorstorm PSP - looked alright, a little crunchier like PS1. I just donnnn't like PSP, what can I say.
What else did I see? Um.. Steve Wiebe was there playing Donkey Kong (OG) to try and recapture the world record, that was funny. People would cheer as he cleared rounds - it was odd. A little hypnotic to watch for awhile, but ti was getting late and we had to move on. I wish Billy Mitchell was there!!
There was a little "indie area," actually I wished this section was bigger. It was fairly anemic, but kudos to them for representing. Not much to really yell home about, but a couple of the games were actually pretty impressive! They mentioned there's some indie game fest due up in... October, I believe, I wanna say it was gonna be in Culver City. I'll check back on that, definitely would like to check that out.
It's hard to judge E3 by the same standard I usually would. It's one of those strange things that really seems to pop up in the more unusual times of my life, and now is not really any different. I can't say it's really the ideal time for me to be indulging in that madness, so I can't expect to have such a great time as I often do (and sometimes it's just been REALLY GOOD DAMNED TIMES!) I blame that on circumstances of life more than just some convention however (and not like my life is even bad, at all, it's just not as... innocent and rambunctious as it'd been in the past). There's obviously something to attending the show when you are a bigshot dev on a cool project vs when you are just a scrub lookin' for work.. hahaha. Ah well, time to hit the bar...
Labels:
game industry
Monday, June 01, 2009
Kick me out of E3!! AGAIN!!
What's up Mouseketeers. It's about 6:30 Monday evening, I just got back from downtown. Yeah, E3 isn't open to the masses until tomorrow, but I wanted to beat the madness and get a badge holder one day early - as opposed to waiting in line with 20,000 smelly nerds for a piece of plastic. I mean, I will wait with those same nerds all day long for other things I am sure..
It was funny walking in there. I was able to breeze Downtown from Hollywood in a flash (surprised!), parked for free (surprised - ALSO!), walked around the entire building the wrong way 'cause I am a moron, found my way to the South Hall Entrance where they were still setting up the most ginormous Rock Band Presented by Pepsi display I have ever seen, strolled up to the front of the line with my bade and presto. Actually, it felt like the end of E3s' past, since it was generally quite mellow with the occasional straggler here and there, and most folks seemed bored and sleepy. Soon, soon. Tomorrow will be a different story.
I am reminded of the last time that I was attending E3 without a job - that was back in 2001, I was freshly out of work from the collapse of 3DO (and my division, New World Computing). Working frantically to get my portfolio into some presentable state, and hurrying to get business cards printed until the last-last minute, I had been out of work long enough that I didn't have proper credentials for my own badge and so my programmer buddy from Neversoft lent me his ('cause he didn't care anyway!) For some reason, Matt put "Matty" on his badge - and I got randomly screened, after one hour, while entering an exhibit hall. "Is your name really 'Matty?' Let me see your ID!" I tried to call their bluff, but of course my Driver's License don't lie, so they stripped me of the badge and kicked me out, with my biz cards, portfolio samples and resumes - all I wanted to do was a find a job! Sob, sob. Pathetic, I know! I'd been 4 years in the game industry already - and now, a convention full of fat smelly nerds was rejecting me. Ah, the irony.
Well, that was (ulp) eight years ago. Sadly, I guess I may not have come so far, here we are at another E3 and I am still scrounging for work, same old story. In fact after I wrap up this entry, I need to bring my new business card template down to Kinkos/FedEx/whatever the hell they call it now and print up a bunch for my partner's and my new iPhone game venture. At least this time if I get kicked out of the show, it's 'cause I was doing something particularly unruly, not just crappy luck!
News-wise - lots of info already spilling out from the pre-show, Microsoft had their conference already earlier today. To tell the truth I've not done more than give a cursory glance to all the goings-on, what with running around and sending out bill payments and cashing checks and then all the admin setup for my new website, figuring out how to do MIDI capture and editing (I am 30 years too late, I know), and trying to give my girlfriend a moment of attention here and there... Anyway something about "Microsoft full-body movement control sensor," PSP GO (PSP GO AWAY!) .. they just don't understand... More Halo's (what's an ODSF?) Trailers for everything, I was proud to see a giant spectacular ALPHA PROTOCOL wall display inside of South Hall Section K.
The next couple of days will be a migrain, hopefully I can shmooze my way into some E3 party or other (yeah, yeah...) Good luck troops..
It was funny walking in there. I was able to breeze Downtown from Hollywood in a flash (surprised!), parked for free (surprised - ALSO!), walked around the entire building the wrong way 'cause I am a moron, found my way to the South Hall Entrance where they were still setting up the most ginormous Rock Band Presented by Pepsi display I have ever seen, strolled up to the front of the line with my bade and presto. Actually, it felt like the end of E3s' past, since it was generally quite mellow with the occasional straggler here and there, and most folks seemed bored and sleepy. Soon, soon. Tomorrow will be a different story.
I am reminded of the last time that I was attending E3 without a job - that was back in 2001, I was freshly out of work from the collapse of 3DO (and my division, New World Computing). Working frantically to get my portfolio into some presentable state, and hurrying to get business cards printed until the last-last minute, I had been out of work long enough that I didn't have proper credentials for my own badge and so my programmer buddy from Neversoft lent me his ('cause he didn't care anyway!) For some reason, Matt put "Matty" on his badge - and I got randomly screened, after one hour, while entering an exhibit hall. "Is your name really 'Matty?' Let me see your ID!" I tried to call their bluff, but of course my Driver's License don't lie, so they stripped me of the badge and kicked me out, with my biz cards, portfolio samples and resumes - all I wanted to do was a find a job! Sob, sob. Pathetic, I know! I'd been 4 years in the game industry already - and now, a convention full of fat smelly nerds was rejecting me. Ah, the irony.
Well, that was (ulp) eight years ago. Sadly, I guess I may not have come so far, here we are at another E3 and I am still scrounging for work, same old story. In fact after I wrap up this entry, I need to bring my new business card template down to Kinkos/FedEx/whatever the hell they call it now and print up a bunch for my partner's and my new iPhone game venture. At least this time if I get kicked out of the show, it's 'cause I was doing something particularly unruly, not just crappy luck!
News-wise - lots of info already spilling out from the pre-show, Microsoft had their conference already earlier today. To tell the truth I've not done more than give a cursory glance to all the goings-on, what with running around and sending out bill payments and cashing checks and then all the admin setup for my new website, figuring out how to do MIDI capture and editing (I am 30 years too late, I know), and trying to give my girlfriend a moment of attention here and there... Anyway something about "Microsoft full-body movement control sensor," PSP GO (PSP GO AWAY!) .. they just don't understand... More Halo's (what's an ODSF?) Trailers for everything, I was proud to see a giant spectacular ALPHA PROTOCOL wall display inside of South Hall Section K.
The next couple of days will be a migrain, hopefully I can shmooze my way into some E3 party or other (yeah, yeah...) Good luck troops..
Labels:
game industry
Wednesday, May 27, 2009
Pre-E3-itis, Second Verse
It is so funny to watch the game websites and forums in the week following up to E3. All the big studios drop all their big plans in the weeks (and final days) before the actual show itself, seems to be the trend - isn't this one of the big reasons why the show's format got altered in the first place, supposedly (competing with one another for attention in the midst of overstimulation?) With that in mind, it's notable that there doesn't seem to be a lot of hubbub for anyone to be raving about. Sega and EA both have (relatively) lackluster showings. Nintendo seems pretty tight-lipped, I guess we can expect to see some semi-interesting Wii titles from them next week but I doubt anyone's expectations are so high (as noted in my last blog post, "things are rather quiet these days..") Unusual to hear about High Voltages upcoming games (it's been awhile since they made some noise?) Activision dribbled out a couple of early tracklisting morsels for their Guitar Hero franchise, but really is anyone THAT thrilled about some new tracks (in this age of DLC) - as well, the new Tony Hawk game's been getting a little press, though it's more of a lot of "what? they're thinking wa-what?" when considering their new balance-board remniscient peripheral and lofty (rumored) price-tag. The new DJ Hero Turntable popped up as well recently, no surprise there, I think a lot of folks are waiting to get their hands on it at E3 (any chance?) before it gets written-off as "too late to the Beatmania party.." Well, we will see.. Anyway, they got Call of Duty, which will sel no matter what..
But, yeah, all is quiet. I don't think anyone expects to see much noteworthy out of DS or PSP, and I doubt there's much more expectation for Sony to come strong with (potentially powerful) hype for MAG (I love that name!) XBox is getting long inthe tooth now, if anyone's got a chance of showing up with somthing crazy I guess it would be them - but they always leak their stuff notoriously early. All we got in our sights is the HD Zune - which is a lot, mind you, but it's still gonna play second fiddle to iPhone if you ask me, unless they do something particularly clever and outrageous.
Yeah, I may be full of a lot of hot air, but I have been watching these markets for awhile now. Again, it's a tight economy and the release slate for this year is scant - also lots of previous big players (like THQ and Midway) are getting spanked badly, while guys like Microsoft, Sony and even the all-powerful EA have been closing shops and letting people go quite a bit in the past years' time - include the already-wilting Sega in that list (and I am a Sega fanboy, mind you!), it's a telling sign if there's not a few more half-assed Sonic games showing on this years roster (yeah, there's a Winter Games one, but otherwise..). And does anybody remember a company called Atari??
So I am declaring this, the E3 where it supposedly returns to it's former glory, the Year of the Casuals. The year of the Stifled Development. Expect to see a lot of gusts of smoke and disappointment. So hilarious that they pulled in the reigns for E3 just as the whole industry was getting incendiary, Wii and PS3 and 360 were raging in their freshness and youth and money was being poured full-bore into development everywhere, studios were overambitiously augmenting their team sizes ("why make 2 hits when we can just as easily churn out four?!!")
Well, we'll see some interesting iPhone stuff. Anyway don't fret, as the economy buttons up (I hope!) we'll see better conventions in the future. For now, just enjoy the love-in.. Hopefully, I will be able to find a still-existing Kentia Hall, where I can play Paperboy and Galaga (and Scramble on the Vectrex!) while listening to 8-Bit Weapon. Sounds good enough to me.
But, yeah, all is quiet. I don't think anyone expects to see much noteworthy out of DS or PSP, and I doubt there's much more expectation for Sony to come strong with (potentially powerful) hype for MAG (I love that name!) XBox is getting long inthe tooth now, if anyone's got a chance of showing up with somthing crazy I guess it would be them - but they always leak their stuff notoriously early. All we got in our sights is the HD Zune - which is a lot, mind you, but it's still gonna play second fiddle to iPhone if you ask me, unless they do something particularly clever and outrageous.
Yeah, I may be full of a lot of hot air, but I have been watching these markets for awhile now. Again, it's a tight economy and the release slate for this year is scant - also lots of previous big players (like THQ and Midway) are getting spanked badly, while guys like Microsoft, Sony and even the all-powerful EA have been closing shops and letting people go quite a bit in the past years' time - include the already-wilting Sega in that list (and I am a Sega fanboy, mind you!), it's a telling sign if there's not a few more half-assed Sonic games showing on this years roster (yeah, there's a Winter Games one, but otherwise..). And does anybody remember a company called Atari??
So I am declaring this, the E3 where it supposedly returns to it's former glory, the Year of the Casuals. The year of the Stifled Development. Expect to see a lot of gusts of smoke and disappointment. So hilarious that they pulled in the reigns for E3 just as the whole industry was getting incendiary, Wii and PS3 and 360 were raging in their freshness and youth and money was being poured full-bore into development everywhere, studios were overambitiously augmenting their team sizes ("why make 2 hits when we can just as easily churn out four?!!")
Well, we'll see some interesting iPhone stuff. Anyway don't fret, as the economy buttons up (I hope!) we'll see better conventions in the future. For now, just enjoy the love-in.. Hopefully, I will be able to find a still-existing Kentia Hall, where I can play Paperboy and Galaga (and Scramble on the Vectrex!) while listening to 8-Bit Weapon. Sounds good enough to me.
Labels:
game industry
Tuesday, May 26, 2009
PRE-3
Hot Damn Applesauce, how did THIS happen? It's excatly one week to go 'till the Electronic Games Expo once again descends upon our horrible, innocuous town..
It's a shock really, I've known it was coming for some time now (waiting for it with baited breath) as it's quite a symbol for many things in my life. A deadline, certainly - but also a true milestone, in each of the years since I have moved out here (nearly 10, now!) E3 was effectively put on ice for the last couple of years, reduced to less than a pathetic shadow of it's former grandeur, as it were - I am quite surprised to see that it's supposedly going to be a huge mosh pit of videogaming madness once again, I have to admit.
I am actually - NOT really looking forward to it, as opposed to my usual attitude. Right now is not really a god time for me to be participating in such insanity, I am really really busy and also really really broke. In fact, I am feeling quite antisocial as well - if it were up to me, I wouldn't mind if they could somehow postpone it for another month or two (that'd make so many things SO much easier). But, of course, the world seldom works that way, so too bad right?
Anyway E3 is usually a celebratory time for me, when I get to go out feeling like "Mr Cool Guy" and getting recklessly drunk in public and making all sorts of scene. This time it will be different, I am sure I will knock back a few at the bar, but really what I want to do is scour the landscape, document as much as I can, I am much more business-minded these days then I was several years ago. With games, the proof is in the pudding, and there will be a whole lot of pudding on display in a few days. It's overwhelming and exhausting to think about, in advance. All I can hope is that some good comes of it, for me..
Things have been tremendously busy for me in the past months. I have been working on several plans with a few different groups of people. Much of it has been back-and-forth-nebulous, but enough of it has powered me to keep going forward. I'll spit some of it out into the world shortly, to whatever consequence.. I am very looking forward to that point, when you cut something loose and truly "get the ball rolling." It's so hard to build up to that initial point, it sounds quite doable on paper but the reality is often that there's so much middling BS to mind as well that things tend to get a little messed up here and there. At this point in my life, in ANY project, I really come to expect it. Still, without speaking too whispy, I will say that I have been exercising my creative muscles quite a lot lately and it's making me feel quite competent. Now, so long as my nerves can hold out in the meantime..
The game world is - well, it's there. This has been a rather quiet spring, leading up to a customarily quiet summer. There's no huge tentpoles sticking out for the other ass-end of the year, 2009 is such a wash compared to an oversaturated 2008 (itself an orgasmic followup to an also hectic 2007). Hell year-on-year it's been this gargantuan, unstoppable, quite ridiculous really. And now here we are at the plateau - gears is behind us, resistance, rock bands and guitar heroes, halo this and that, whatever else it is that sony makes - wii is following up with decent titles these days but their luster has finally worn (no mario kart or zelda these days!) What do we get this year? GTA DLC, Bioshock 2 and.. um. I guess Modern Warfare 2 will clean up at the end of the year. No slouch, but something punchy is missing. A LOT is missing.
I have taken my usually-keen gaze away from the console arena a bit and I've been watching the downloads, the mobile stuff.. not that it's all wacky, but it's at least a little noteworthy. iPhone is the big catchphrase these days, it's no surprise, it is still trying to find it's way as a unique platform (more than enough support is there, it has it's own crazy market, the tech is quite formidable) but the "gamer" market is not quite absolutely embracing it just yet, it's still sort of a glorified Gameboy. I am waiting for someone to come and clean up shop and take over, they are really sitting on a goldmine (and I wonder how long they'll be able to fly in the face of the competitors, specifically Microsoft with it's endless deep pockets and eyes set squarely on "taking over the world of ANY KIND OF OS and INTERFACE DEVICE")
Man, I am so tired. So much thinking, there's a lot of things on my mind these days. I can no longer just sit back ad let some higher-up make the decisions, and hope that they don't trickle down and ruin my life (again). I am trying to be much more proactive, it's a necessity. I will always feel like such an outsider in this spiteful industry, I guess there's something to that then.. Anyway, back to work.
It's a shock really, I've known it was coming for some time now (waiting for it with baited breath) as it's quite a symbol for many things in my life. A deadline, certainly - but also a true milestone, in each of the years since I have moved out here (nearly 10, now!) E3 was effectively put on ice for the last couple of years, reduced to less than a pathetic shadow of it's former grandeur, as it were - I am quite surprised to see that it's supposedly going to be a huge mosh pit of videogaming madness once again, I have to admit.
I am actually - NOT really looking forward to it, as opposed to my usual attitude. Right now is not really a god time for me to be participating in such insanity, I am really really busy and also really really broke. In fact, I am feeling quite antisocial as well - if it were up to me, I wouldn't mind if they could somehow postpone it for another month or two (that'd make so many things SO much easier). But, of course, the world seldom works that way, so too bad right?
Anyway E3 is usually a celebratory time for me, when I get to go out feeling like "Mr Cool Guy" and getting recklessly drunk in public and making all sorts of scene. This time it will be different, I am sure I will knock back a few at the bar, but really what I want to do is scour the landscape, document as much as I can, I am much more business-minded these days then I was several years ago. With games, the proof is in the pudding, and there will be a whole lot of pudding on display in a few days. It's overwhelming and exhausting to think about, in advance. All I can hope is that some good comes of it, for me..
Things have been tremendously busy for me in the past months. I have been working on several plans with a few different groups of people. Much of it has been back-and-forth-nebulous, but enough of it has powered me to keep going forward. I'll spit some of it out into the world shortly, to whatever consequence.. I am very looking forward to that point, when you cut something loose and truly "get the ball rolling." It's so hard to build up to that initial point, it sounds quite doable on paper but the reality is often that there's so much middling BS to mind as well that things tend to get a little messed up here and there. At this point in my life, in ANY project, I really come to expect it. Still, without speaking too whispy, I will say that I have been exercising my creative muscles quite a lot lately and it's making me feel quite competent. Now, so long as my nerves can hold out in the meantime..
The game world is - well, it's there. This has been a rather quiet spring, leading up to a customarily quiet summer. There's no huge tentpoles sticking out for the other ass-end of the year, 2009 is such a wash compared to an oversaturated 2008 (itself an orgasmic followup to an also hectic 2007). Hell year-on-year it's been this gargantuan, unstoppable, quite ridiculous really. And now here we are at the plateau - gears is behind us, resistance, rock bands and guitar heroes, halo this and that, whatever else it is that sony makes - wii is following up with decent titles these days but their luster has finally worn (no mario kart or zelda these days!) What do we get this year? GTA DLC, Bioshock 2 and.. um. I guess Modern Warfare 2 will clean up at the end of the year. No slouch, but something punchy is missing. A LOT is missing.
I have taken my usually-keen gaze away from the console arena a bit and I've been watching the downloads, the mobile stuff.. not that it's all wacky, but it's at least a little noteworthy. iPhone is the big catchphrase these days, it's no surprise, it is still trying to find it's way as a unique platform (more than enough support is there, it has it's own crazy market, the tech is quite formidable) but the "gamer" market is not quite absolutely embracing it just yet, it's still sort of a glorified Gameboy. I am waiting for someone to come and clean up shop and take over, they are really sitting on a goldmine (and I wonder how long they'll be able to fly in the face of the competitors, specifically Microsoft with it's endless deep pockets and eyes set squarely on "taking over the world of ANY KIND OF OS and INTERFACE DEVICE")
Man, I am so tired. So much thinking, there's a lot of things on my mind these days. I can no longer just sit back ad let some higher-up make the decisions, and hope that they don't trickle down and ruin my life (again). I am trying to be much more proactive, it's a necessity. I will always feel like such an outsider in this spiteful industry, I guess there's something to that then.. Anyway, back to work.
Labels:
game industry
Friday, May 01, 2009
hello from the great beyond
well, it has been ages since I have posted on my "game industry blog," how's that then? Things are alright, it's been a few months that I am out of work now. All things considered, overall it is not bad. I am exceptionally busy, probably as much as I usually am during the thickest of it - trying to maintain my nerves as there's just so much volume to deal with lately. I feel like I finally understand how a producer feels, in some regards - just spending the day on the phone with this guy or that fellow, trying to see where everything is at, trying to keep some cover on the documentation of everything, trying to plan backups for A, B and C, and essentially trying to be the glue that holds everything together in some fashion. And, trying to be creative and productive on TOP of that (and also take out the trash, do the laundry). Hey! Yesterday I went to the gym! It was the first time in weeks.. sigh..
Despite my frenetic pace, I am in a good place. There's a lot of progress going on, it's not by any means smooth but I am certainly getting a lot of things taken care of. I am feeling ridiculously creative right now - since I am no longer quite so pigeonholed (and feeling powerless in that way), my brain is free to spit things out in a forum where it's actually useful for a change. I am getting a lot of valid ideas on the table, some useful, others which lead to usefulness, in some ways. It is very invigorating. Sure, I am broke and stressed, but at least I feel happier for a change..
The game world is pretty mellow these days, unsurprisingly. Not much new is out, not much is on the horizon. No surprise for this year, truly an in-between year in the Annals of Game History. I played the demo for Bionic Commando last night (the next-gen version) - they put out a multiplayer demo. Not my thing, but then, I am no multiplayer combatant. Seems fine for what it is, and some people like it. I think when the full game releases, it will look alright!
I am spending a lot of time watching the iPhone scene lately. very, very interesting market. Man, Apple are such stalwarts, everything they do is always so zigzaggy and stubborn but - damn them, they ALWAYS figure it out somehow!! I have much to day about iPhone.. for now I gotta get a move on..
Despite my frenetic pace, I am in a good place. There's a lot of progress going on, it's not by any means smooth but I am certainly getting a lot of things taken care of. I am feeling ridiculously creative right now - since I am no longer quite so pigeonholed (and feeling powerless in that way), my brain is free to spit things out in a forum where it's actually useful for a change. I am getting a lot of valid ideas on the table, some useful, others which lead to usefulness, in some ways. It is very invigorating. Sure, I am broke and stressed, but at least I feel happier for a change..
The game world is pretty mellow these days, unsurprisingly. Not much new is out, not much is on the horizon. No surprise for this year, truly an in-between year in the Annals of Game History. I played the demo for Bionic Commando last night (the next-gen version) - they put out a multiplayer demo. Not my thing, but then, I am no multiplayer combatant. Seems fine for what it is, and some people like it. I think when the full game releases, it will look alright!
I am spending a lot of time watching the iPhone scene lately. very, very interesting market. Man, Apple are such stalwarts, everything they do is always so zigzaggy and stubborn but - damn them, they ALWAYS figure it out somehow!! I have much to day about iPhone.. for now I gotta get a move on..
Labels:
game industry
Monday, February 23, 2009
nastiness
Oh, I feel dirty. It was bad enough when (gulp) I acquired an Xbox 360, PS3 and Wii all within mere months of one another. Worse, when I participated in some kind of online connections with each. But now-- NOW-- I have actually downloaded and installed Steam onto my PC. HEAVEN HELP ME - I KNOW NOT WHAT I HAVE DONE. Sigh. That's just for research. It can't have any possible bad repercussions in the future, can it? ULP.
Things are alright. I am busy as hell with all that has been going on. Learning lots of stuff. Running things thru my head, particularly business-wise. To be honest, it's nice sitting around at home and really I'd love to pull away from the PC and plant in front of the TV and just.. play some frickin' GAMES, man. Once in awhile I will look into my shelf full of software, longingly "soon, my pets... soon.." You know what - some of those discs have been sitting there for YEARS. Some of them have never even been removed from their cases, even - pathetic, eh? It's not laziness, it's just I don't have time to enjoy my hobby anymore! What used to be my hobby anyway.. Well, if I DID have time to indulge right now, I am sure I'd be further investing time into LittleBigPlanet - also Thunder Force VI which I picked up as a second-hand import. My friends gave me some Xbox points for my bday so I would likely check out R-type Dimensions, 'cause it looks so neat and trippy. Honestly, as mentioned earlier, I am anticipating the eventual release of Space Invaders Xtreme (or whatever they call it) on Live - that's probably my #1 interest in all of gaming, odd as it may sound (I still regularly enjoy rounds of the oldschool one - even all these years later, there's still something weirdly entrancing about it). Otherwise, hook my X-Arcade stick up to the original Xbox and go to town with Mame. Right now my idea of paradise, dorky as it sounds, is going through a 12-pack and a full day of no worries and just that..
I have a new PC running here at home.. it's a.. damn, I AM so weak with the tech... a P4 3.80 Ghz, 2GB of Ram. Some kinda video card in there too. In spite of it all, I am a shitty nerd so I don't know what that means so much, other than that it doesn't choke and kill me wen I try and run Photoshop, a 3D app and mayyyybe a game engine all at the same time. It might not be psyched, but at least it doesn't crawl. Also, unlike my old box, the thing hardly sounds like a damned vacuum cleaner when it is running. I like the future! And, more bonus, it doesn't take 35 minutes from powering the on-switch! Well okay that last one is likely my own fault, between age, viruses, adware, shitty uber-fragmented drives and what-have-you. Also, this is funny - i have an older (couple years) 500Gb USB drive, Maxtor, it was essentially my jukebox - that and a bunch of necessary data as well, it pooped out on me like a good 9 months ago or so. I tried the freezer trick. i tossed it around a bit (bad idea). I set it in the closet for.. oh, 7 months. One day I will have enough spare scratch, perhaps, to shuffle it around for resuscitation, oh I dunno if it is worth it even. But I did find a "hard drive repair" program which attempts to file through the partitions and see what can be salvaged. Sure, why not, it's just sitting in the damn closet anyway! Ah so it's been plugged in, and the app's been running. I launched it.. Uh.. a week and a half ago? Let's see where it is now (checks) 14%. Oh okay that's incredibly promising. So now it's what, almost the end of February? So sometime after July 4th then maybe I can see how much of my data got corrupted then? Sigh.
Things are alright. I am busy as hell with all that has been going on. Learning lots of stuff. Running things thru my head, particularly business-wise. To be honest, it's nice sitting around at home and really I'd love to pull away from the PC and plant in front of the TV and just.. play some frickin' GAMES, man. Once in awhile I will look into my shelf full of software, longingly "soon, my pets... soon.." You know what - some of those discs have been sitting there for YEARS. Some of them have never even been removed from their cases, even - pathetic, eh? It's not laziness, it's just I don't have time to enjoy my hobby anymore! What used to be my hobby anyway.. Well, if I DID have time to indulge right now, I am sure I'd be further investing time into LittleBigPlanet - also Thunder Force VI which I picked up as a second-hand import. My friends gave me some Xbox points for my bday so I would likely check out R-type Dimensions, 'cause it looks so neat and trippy. Honestly, as mentioned earlier, I am anticipating the eventual release of Space Invaders Xtreme (or whatever they call it) on Live - that's probably my #1 interest in all of gaming, odd as it may sound (I still regularly enjoy rounds of the oldschool one - even all these years later, there's still something weirdly entrancing about it). Otherwise, hook my X-Arcade stick up to the original Xbox and go to town with Mame. Right now my idea of paradise, dorky as it sounds, is going through a 12-pack and a full day of no worries and just that..
I have a new PC running here at home.. it's a.. damn, I AM so weak with the tech... a P4 3.80 Ghz, 2GB of Ram. Some kinda video card in there too. In spite of it all, I am a shitty nerd so I don't know what that means so much, other than that it doesn't choke and kill me wen I try and run Photoshop, a 3D app and mayyyybe a game engine all at the same time. It might not be psyched, but at least it doesn't crawl. Also, unlike my old box, the thing hardly sounds like a damned vacuum cleaner when it is running. I like the future! And, more bonus, it doesn't take 35 minutes from powering the on-switch! Well okay that last one is likely my own fault, between age, viruses, adware, shitty uber-fragmented drives and what-have-you. Also, this is funny - i have an older (couple years) 500Gb USB drive, Maxtor, it was essentially my jukebox - that and a bunch of necessary data as well, it pooped out on me like a good 9 months ago or so. I tried the freezer trick. i tossed it around a bit (bad idea). I set it in the closet for.. oh, 7 months. One day I will have enough spare scratch, perhaps, to shuffle it around for resuscitation, oh I dunno if it is worth it even. But I did find a "hard drive repair" program which attempts to file through the partitions and see what can be salvaged. Sure, why not, it's just sitting in the damn closet anyway! Ah so it's been plugged in, and the app's been running. I launched it.. Uh.. a week and a half ago? Let's see where it is now (checks) 14%. Oh okay that's incredibly promising. So now it's what, almost the end of February? So sometime after July 4th then maybe I can see how much of my data got corrupted then? Sigh.
Labels:
game industry
Friday, February 20, 2009
business minded
going to start posting duplicates of my texturemonkey blogs in here as well, labeled under "game industry". Right now I keep them as separate blogs, but I wanna consolidate them so they are "handy in one place." I will keep publishing TM blogs separately, for business-minded reasons (never mind the name of this particular blog entry!) But really I'd like to keep all my stuff accessible through one main location for personal reasons/general documentation/etc. I will keep the business stuff off of Myspace - and I will still dupe the myspace posts in here under "personal." Confusing, eh?
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it's been a wild week, kind of. lots of ups and downs - lots of things to think about. stuff that makes me happy, stuff that makes me depressed. stuff that makes me feel pressured - i guess it sounds like every other week in my professional life, right? anyway, it's good to keep busy, and there's a lot of directions that everything could go right now. today i woke up VERY late, after being grilled by the unemployment lady on the phone (that stuff is still up in the air - lovely!) Cleaned up my house a little, took a long walk thru hollywood - i like doing that, makes me remember i live in a world that exists beyond just my desk, fridge and toilet - had a nice burrito ultimo at baja fresh, contemplated hitting hooters next door for $2.50 beer specials (all day Thursday!) but, super-stuffed from my $9 Burrito (yeah,I need to not do that stuff right now!) i continued to amble on down hollywood blvd, westbound. They blocked off the main street cuz the academy awards are coming up and they have a massive show to prep - i rounded the corner on la brea then made my way back homewards.
got home, downloaded Noby Noby Boy for PS3 (by the dude who made Katamari Damacy) - messed with that a bit, then plunged back into learning a new game engine, i need to produce a self-imposed test to get a shot at a decent job that i am looking at. I know a guy over there, I don't know how good of an in it is (but anything helps!) - looking at their editor, it's a little cumbersome but not TOO bad so far, just trying to adapt my usual style and pick up like I always do (a lot of that in my life lately!). I am familiar enough of the theme they wanna see, so i am not to worried about nailing it at this point - hell, i have done it enough times before. just concerned "will i make it in enough time, before someone else snatches up that position?" and all the usual "what other limiting factors are gonna work against me?" But yeah, the course is always the same really. Nothing ventured, nothing gained.
I have my hands in lots of things right now. Perhaps a few too many - mostly interesting, some kind of outrageous. There's enough stress to keep me motivated to follow up as much as possible, well - between that and hope for a better future. One day it will line up alright! But yeah, good to be busy, and kinda nice to feel like i am kinda in charge of my destiny --- kiiiinda. As usual, i must remain humble, good to be confident but bad to lean on it, especially during these trying times.
Grab another beer and get back to work - now!
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it's been a wild week, kind of. lots of ups and downs - lots of things to think about. stuff that makes me happy, stuff that makes me depressed. stuff that makes me feel pressured - i guess it sounds like every other week in my professional life, right? anyway, it's good to keep busy, and there's a lot of directions that everything could go right now. today i woke up VERY late, after being grilled by the unemployment lady on the phone (that stuff is still up in the air - lovely!) Cleaned up my house a little, took a long walk thru hollywood - i like doing that, makes me remember i live in a world that exists beyond just my desk, fridge and toilet - had a nice burrito ultimo at baja fresh, contemplated hitting hooters next door for $2.50 beer specials (all day Thursday!) but, super-stuffed from my $9 Burrito (yeah,I need to not do that stuff right now!) i continued to amble on down hollywood blvd, westbound. They blocked off the main street cuz the academy awards are coming up and they have a massive show to prep - i rounded the corner on la brea then made my way back homewards.
got home, downloaded Noby Noby Boy for PS3 (by the dude who made Katamari Damacy) - messed with that a bit, then plunged back into learning a new game engine, i need to produce a self-imposed test to get a shot at a decent job that i am looking at. I know a guy over there, I don't know how good of an in it is (but anything helps!) - looking at their editor, it's a little cumbersome but not TOO bad so far, just trying to adapt my usual style and pick up like I always do (a lot of that in my life lately!). I am familiar enough of the theme they wanna see, so i am not to worried about nailing it at this point - hell, i have done it enough times before. just concerned "will i make it in enough time, before someone else snatches up that position?" and all the usual "what other limiting factors are gonna work against me?" But yeah, the course is always the same really. Nothing ventured, nothing gained.
I have my hands in lots of things right now. Perhaps a few too many - mostly interesting, some kind of outrageous. There's enough stress to keep me motivated to follow up as much as possible, well - between that and hope for a better future. One day it will line up alright! But yeah, good to be busy, and kinda nice to feel like i am kinda in charge of my destiny --- kiiiinda. As usual, i must remain humble, good to be confident but bad to lean on it, especially during these trying times.
Grab another beer and get back to work - now!
Labels:
game industry
Friday, February 13, 2009
that weight has fallen
It was leaning against the side of my computer and keeping it from making the damn whirry "I am gonna explode someday, soon" noise.
Tonight I drove out to the valley, it was my friend's kid's birthday. it made me melancholy - i really dislike the valley (as many do) for several reasons, but i do miss working there. in my decade-plus career in the industry, I have to say that my time at Neversoft was definitely the happiest, in many ways. Yeah, there were umpteen million tony hawk games put out by the time I joined up, but it was still a labor of love for many of the folks cranking them out even after that many iterations - and there was still a long way for things to go. But, that's beside the point - that was one of those studios which had attracted and maintained such a potent staff of wonderful, talented people, not only in their own right but collectively. I always used to refer to it as "imagine if you worked at a company with all of your best friends," even some of the shadier guys who kind of were more standoffish at first ended up being really genuinely cool guys who were a blast to hang out with. Man, I knew people at that studio for ages, and for my reasons I avoided trying to get in the door, I suppose - when I finally came around, well - it was kind of late, but I was still there long enough to learn and appreciate what i have just relayed. And of course, time passed and things change, as they always do. Projects changed, people left, priorities changed. Obviously, since that relative lull NS has gone on to be an even bigger and dramatically more successful company (lightning struck twice, who would have thought) - but the point I am settling on now is irrelevant in that regard.
Hollywood, I love it here, I really do - but it's a damned dark place. Not dark like the Combat Zone, per se, but still dark and shitty enough that you see a lot of messed up things when you venture out for a good time with your buddies, you see a lot of stupid people doing asinine things. You see your buddies getting a little sucked up into it; you see yourself getting sucked up too. So, yeah, after nearly a decade of this, one tends to get kinda down and depressed I guess (plus, hey, I am getting old). But hell, tonight hanging out with my buddies, those of the gang I used to see every day, work alongside, man - they have things that stress them, but they just seemed HAPPY, you know? One of the guys from Neversoft, he and his wife just had a kid and we watched them unwrap her 1st Birthday presents with her. And it was really a good time - just happy people, happy being together. It makes me a little sad, thinking back to those days, when things just were a little less complex, when we were all wrapped up in this stuff together, that excitement and enthusiasm.
The future is still bright, and it still makes me excited. I have a mixed feeling about my experiences over the past couple of years, it's not my interest to get into it now very much - for my own personal reasons as much as others - but I will say that I am very proud of the strides I have made, the tools I have learned, the work I have done, the perseverance and fortitude I have displayed, if only for self-gratification. And also, very importantly, I have made other friends since moving on from "that dream job," every time that's honestly one of the brightest points of this whole deal, working in this industry. It's not a shitty competitive rat-race. It's a brotherhood, it's fraternity, it's respect and appreciation and admiration. Yeah, sometimes I have been betrayed to some degree, I have had stupid crap happen, that happens to everyone. You never get less bitter for it, but you learn from it, and you move on, and you must appreciate all the positives that come out of it.
It's a sad time for a lot of folks in the world right now, even in this blog I have been writing much of the layoffs at many game companies - yeah, well there's plenty of poor SOBs out there in the world who have nothing to do with the games industry who are getting the pink slips handed to them en masse as well, let's not forget about them either all right! Good luck to us all, steel up for some more shitty darkness, and hopefully something good will come out of all of this, soon enough.
Tonight I drove out to the valley, it was my friend's kid's birthday. it made me melancholy - i really dislike the valley (as many do) for several reasons, but i do miss working there. in my decade-plus career in the industry, I have to say that my time at Neversoft was definitely the happiest, in many ways. Yeah, there were umpteen million tony hawk games put out by the time I joined up, but it was still a labor of love for many of the folks cranking them out even after that many iterations - and there was still a long way for things to go. But, that's beside the point - that was one of those studios which had attracted and maintained such a potent staff of wonderful, talented people, not only in their own right but collectively. I always used to refer to it as "imagine if you worked at a company with all of your best friends," even some of the shadier guys who kind of were more standoffish at first ended up being really genuinely cool guys who were a blast to hang out with. Man, I knew people at that studio for ages, and for my reasons I avoided trying to get in the door, I suppose - when I finally came around, well - it was kind of late, but I was still there long enough to learn and appreciate what i have just relayed. And of course, time passed and things change, as they always do. Projects changed, people left, priorities changed. Obviously, since that relative lull NS has gone on to be an even bigger and dramatically more successful company (lightning struck twice, who would have thought) - but the point I am settling on now is irrelevant in that regard.
Hollywood, I love it here, I really do - but it's a damned dark place. Not dark like the Combat Zone, per se, but still dark and shitty enough that you see a lot of messed up things when you venture out for a good time with your buddies, you see a lot of stupid people doing asinine things. You see your buddies getting a little sucked up into it; you see yourself getting sucked up too. So, yeah, after nearly a decade of this, one tends to get kinda down and depressed I guess (plus, hey, I am getting old). But hell, tonight hanging out with my buddies, those of the gang I used to see every day, work alongside, man - they have things that stress them, but they just seemed HAPPY, you know? One of the guys from Neversoft, he and his wife just had a kid and we watched them unwrap her 1st Birthday presents with her. And it was really a good time - just happy people, happy being together. It makes me a little sad, thinking back to those days, when things just were a little less complex, when we were all wrapped up in this stuff together, that excitement and enthusiasm.
The future is still bright, and it still makes me excited. I have a mixed feeling about my experiences over the past couple of years, it's not my interest to get into it now very much - for my own personal reasons as much as others - but I will say that I am very proud of the strides I have made, the tools I have learned, the work I have done, the perseverance and fortitude I have displayed, if only for self-gratification. And also, very importantly, I have made other friends since moving on from "that dream job," every time that's honestly one of the brightest points of this whole deal, working in this industry. It's not a shitty competitive rat-race. It's a brotherhood, it's fraternity, it's respect and appreciation and admiration. Yeah, sometimes I have been betrayed to some degree, I have had stupid crap happen, that happens to everyone. You never get less bitter for it, but you learn from it, and you move on, and you must appreciate all the positives that come out of it.
It's a sad time for a lot of folks in the world right now, even in this blog I have been writing much of the layoffs at many game companies - yeah, well there's plenty of poor SOBs out there in the world who have nothing to do with the games industry who are getting the pink slips handed to them en masse as well, let's not forget about them either all right! Good luck to us all, steel up for some more shitty darkness, and hopefully something good will come out of all of this, soon enough.
Labels:
game industry
Thursday, February 12, 2009
tough as nails
So, things are alright. 2009 has been quite an interesting year out of the gate, and it's barely even started yet. I have to say I was a little disappointed at the beginning "oh it will be another one of THOSE years" and now - well, it's gonna be something. Just not too sure what...
The world of videogames is evolving in difficult and strange, painful ways. I guess it shouldn't be shocking, and yeah "the salad days" as we knew them are definitely over. There's still a lot of exciting, fun times coming, but it's gonna be hugely different from PS1 and PS2 eras. The world shapes games, and they shape the world. It's okay - even from my jaded standpoint, things have been kind of stale for awhile and in need of a drastic kick in the pants. It will come - the seeds are there (xbox live!). Nintendo and it's juggernaut systems will keep sailing along pretty powerfully. I don't know what things will look like when the dust clears, the world will still be there though!
I am really busy with my website, I have spent several hours pouring over it the past couple of weeks - have a look! www.texturemonkey.com - those that have seen it before will probably think "oh doesn't look that much different really.." Well, with certain things you can work on them a lot over time, even artistically - and the changes will be nearly negligable to the naked eye, but when you're dealing with a, ahem, nitpicky audience, a little will go a long way. The point is I have been running my website, in one form or another (it's pretty much direct from the same source - it's always been a portfolio website!) and though it's been upended quite a bit over time, I have it pretty comfortably representing myself, professionally, at this stage. There's always more I could do with it - and some of the stuff up there is painful as hell to look at and must get resolved ASAP - but for what it is worth, I am proud of my work and how it is presented there. Let me take this opportunity to request any feedback (always!) on anything up there, the overall design/presentation/individual content, anything that anyone sees that looks like it should be revamped or removed or whatever, please let me know - any info is always welcome and useful.
It is a really busy time for me right now. I have so much to think about, and a lot of important things to deal with - I wish I could write more about it on this blog, I will when the time is right. I will say this much, it is exciting and stressful at the same time (but then that is how it usually goes). Either way, watch this space, no matter what I should have some cool things to show and interesting news to relay soon enough.
The world of videogames is evolving in difficult and strange, painful ways. I guess it shouldn't be shocking, and yeah "the salad days" as we knew them are definitely over. There's still a lot of exciting, fun times coming, but it's gonna be hugely different from PS1 and PS2 eras. The world shapes games, and they shape the world. It's okay - even from my jaded standpoint, things have been kind of stale for awhile and in need of a drastic kick in the pants. It will come - the seeds are there (xbox live!). Nintendo and it's juggernaut systems will keep sailing along pretty powerfully. I don't know what things will look like when the dust clears, the world will still be there though!
I am really busy with my website, I have spent several hours pouring over it the past couple of weeks - have a look! www.texturemonkey.com - those that have seen it before will probably think "oh doesn't look that much different really.." Well, with certain things you can work on them a lot over time, even artistically - and the changes will be nearly negligable to the naked eye, but when you're dealing with a, ahem, nitpicky audience, a little will go a long way. The point is I have been running my website, in one form or another (it's pretty much direct from the same source - it's always been a portfolio website!) and though it's been upended quite a bit over time, I have it pretty comfortably representing myself, professionally, at this stage. There's always more I could do with it - and some of the stuff up there is painful as hell to look at and must get resolved ASAP - but for what it is worth, I am proud of my work and how it is presented there. Let me take this opportunity to request any feedback (always!) on anything up there, the overall design/presentation/individual content, anything that anyone sees that looks like it should be revamped or removed or whatever, please let me know - any info is always welcome and useful.
It is a really busy time for me right now. I have so much to think about, and a lot of important things to deal with - I wish I could write more about it on this blog, I will when the time is right. I will say this much, it is exciting and stressful at the same time (but then that is how it usually goes). Either way, watch this space, no matter what I should have some cool things to show and interesting news to relay soon enough.
Labels:
game industry
Tuesday, January 20, 2009
the disco will find you
Tuesday night, I sit here at my desk at Obsidian, digesting a freshly-devoured turkey sandwich. This sandwich, it should be noted, not only had pickles on it, but also coleslaw - some semi-spicy mustard - a dabble of half-fake mayonnaise, and some healthier (?) cheese substitute that still tastes enough like cheese that i will accept it. All of this, compliments of the fridge which resides next to my desk will i work, every day. Ah hell yes, it is the life, isn't it, folks???
So, I am a bit down lately. Work is taking me out a bit, I review my eleven preceding years in the games industry and realize I still have to make "the big hit." I have had a couple of close calls, that is I have been at some places where if things worked out differently for me I'd be a rather rich man by now. I could have had some crazy guitar hero residuals. I could have had some insane WOW money. God damn, if only I had a crystal ball... But that's the thing. It's hard to see this stuff coming. You never know where your studio is going to steer, nor what will be the Next Big Thing. I mean, to harp on it again, look at freakin' guitar hero. Look at it! That thing could have been made a decade ago! (Oh wait - it was!) Well, there's a clear-cut case of something showing up before it's time and not being properly implemented, but at least someone was on the ball with the thought process. Anyway even at the start of it's current genesis (as opposed to Konami's initial offerings) it still had some hurdles to pass, and a couple of iterations to catch on, but here it is. And now it's just a box with bars that float down it, while zillions of dollars are being made. So.. what, then, IS NEXT?
This is what all my bretheren are scratching their heads on while they cruise on the freeway each day. "Where's the next idea? Who's got the next crazy gimmick that everyone will want to shell out megabucks for? What do we want - what do THEY NEED?" And then, less troubling, how many times can we repackage this chippity choppity and crank it out until the stuff is milked and drained?
Well, I won't get all crazy with this. I am not in this "just for the money" - but hell. I get tired of working my ass off and pouring my heart and soul into this stuff, and years pass, and I'm still driving a beater, dressing like I am homeless, feeling kinda crushed and run-over while the world kind of keeps whizzing past me. It's funny, I can sometimes think of some ways to "get rich quick" but hey - it's pretty hard to just detach yourself from your relatively stable sure-thing routine and put everything on the line like that, especially when we are not living in the most prosperous of times. Honestly - I am so happy and fortunate right now to just have a JOB, and one where the people are cool, the projects are cool, and there's a lot of things that I can feel positive about. Yeah, of COURSE there's problems which make me feel madness. Sure I hate scrounging and compromising things in my life, who doesn't. But the industry is a different beast right now, it's no longer a case of "hum a few bars and I'll fake it." Competition is beyond ridiculous now (look how many AAA FPS titles released in the past few months!) - there's just not really much room for dicking around. 2008 was an incredibly rough year for games, one that really surprised me a lot - and so my guard is understandably up for the new year as a result. At this point - just let me keep doing what I do. I will walk the walk and talk the talk. I won't be a bitch and I won't be a whiny "i wiiiiish things could be difffferent!" Yeah, we all get antsy sometimes (we are people, not robots!) but at the beginning of the day and the end of the day, I pass through the main lobby of this office building - and I always feel pretty DAMN good to be passing in and out.
So what am I playing right now? Well.. COD4 oooorah, and Mappy.
OOorah! I want to put colecovision on my game boy micro. OOOOOrah!
So, I am a bit down lately. Work is taking me out a bit, I review my eleven preceding years in the games industry and realize I still have to make "the big hit." I have had a couple of close calls, that is I have been at some places where if things worked out differently for me I'd be a rather rich man by now. I could have had some crazy guitar hero residuals. I could have had some insane WOW money. God damn, if only I had a crystal ball... But that's the thing. It's hard to see this stuff coming. You never know where your studio is going to steer, nor what will be the Next Big Thing. I mean, to harp on it again, look at freakin' guitar hero. Look at it! That thing could have been made a decade ago! (Oh wait - it was!) Well, there's a clear-cut case of something showing up before it's time and not being properly implemented, but at least someone was on the ball with the thought process. Anyway even at the start of it's current genesis (as opposed to Konami's initial offerings) it still had some hurdles to pass, and a couple of iterations to catch on, but here it is. And now it's just a box with bars that float down it, while zillions of dollars are being made. So.. what, then, IS NEXT?
This is what all my bretheren are scratching their heads on while they cruise on the freeway each day. "Where's the next idea? Who's got the next crazy gimmick that everyone will want to shell out megabucks for? What do we want - what do THEY NEED?" And then, less troubling, how many times can we repackage this chippity choppity and crank it out until the stuff is milked and drained?
Well, I won't get all crazy with this. I am not in this "just for the money" - but hell. I get tired of working my ass off and pouring my heart and soul into this stuff, and years pass, and I'm still driving a beater, dressing like I am homeless, feeling kinda crushed and run-over while the world kind of keeps whizzing past me. It's funny, I can sometimes think of some ways to "get rich quick" but hey - it's pretty hard to just detach yourself from your relatively stable sure-thing routine and put everything on the line like that, especially when we are not living in the most prosperous of times. Honestly - I am so happy and fortunate right now to just have a JOB, and one where the people are cool, the projects are cool, and there's a lot of things that I can feel positive about. Yeah, of COURSE there's problems which make me feel madness. Sure I hate scrounging and compromising things in my life, who doesn't. But the industry is a different beast right now, it's no longer a case of "hum a few bars and I'll fake it." Competition is beyond ridiculous now (look how many AAA FPS titles released in the past few months!) - there's just not really much room for dicking around. 2008 was an incredibly rough year for games, one that really surprised me a lot - and so my guard is understandably up for the new year as a result. At this point - just let me keep doing what I do. I will walk the walk and talk the talk. I won't be a bitch and I won't be a whiny "i wiiiiish things could be difffferent!" Yeah, we all get antsy sometimes (we are people, not robots!) but at the beginning of the day and the end of the day, I pass through the main lobby of this office building - and I always feel pretty DAMN good to be passing in and out.
So what am I playing right now? Well.. COD4 oooorah, and Mappy.
OOorah! I want to put colecovision on my game boy micro. OOOOOrah!
Labels:
game industry
Monday, January 12, 2009
adios EGM
and so, another great videogame institution comes to an end. Though in many ways, for me EGM has been gone for so many years now, at least the one "of my childhood" - that rough, rushed-out magazine with half-realized misinformation and crappy editing, but all the same it looked very loved by those who worked on it and hey, it SPOKE to me! I would run to the mailbox every month hoping the new copy would be tightly folded in there, waiting for me - i still have a bunch of the old issues in a box in my closet, held together with staples and tape. "Turbografx-16 or Sega Genesis, which is better? First look at Super Mario 4, and Sega Genesis CD-ROM!" Ah the good old days.
EGM as it's been since I've been working in the industry is a whole different affair, but times are of course extremely different - oh, but they are. I don't need to go into it for the umpteenth time, about how games are a much bigger corporate deal than the days of my youth when it was merely a "hobby/toy" type of thing in the eyes of the industry.. Also, it's very important to mention how media/news dissemination has changed rather globally as well. It's no surprise that magazines (print journalism) just cannot compete with online journalism in many ways, though that isn't to say that print hasn't still got an important place (or is no longer relevant). It's sad to see that the online arm of EGM (1UP.com) really dropped the ball in maintaining pertinence alongside rivals like Gamestop or IGN (perhaps they should have followed through with some kind of merger in earlier times) and kept their legacy going - as it looks now, things are just hitting a wall and splintering. That's not to say no good will come of this - a lot of the 1UP/EGM editors have quite high visibility on the games journalism scene, and no doubt many of the more "regal" ones will at least be able to maintain their presence elsewhere, in a way that people can still follow along. Yeah, things like "the 1UP show" and "the Brodeo" are no longer in existence, but they do leave a legacy and some smart and talented people in their wake. Hopefully, time and money will both be on their sides to continue in an appreciable fashion. I mean, I would watch the 1UP show as often as possible, it was far from perfect but certainly a great way to see what was going on arond the industry, in many ways (even if from a very particular view).
It's interesting to see where gaming journalism is going - other than EGM, I'd been a pretty staunch reader of IGN for ages (though as my time became more precious, and IGN became more blowhardy/illegible, I barely look at it more than a couple of times a month these days!). It's hard to argue with sites like NeoGAF, and Gamasutra - between those two, and the aforementioned podcasts, I would generally feel failry well-informed on the state of things across the board, in at least a pretty broad fashion. I still have things to pay attention to, but yeah - I have been spoiled! Please, some one else, rush in to fill the gap...
It was not hard to foretell the end of EGM. I think I made some mention of this in recent blog posts, basically several high-level people have been leaving long-held positions at the magazine/network. It was only a matter of time really (also, the PC edition closed up shop a good 6 months or so ago, as well...) I can't say I am really that sad about the physical mag coming to an end, again it's not the same as it was years ago, all things considered.. but it was nice while it lasted. Good luck to all of those who lost their jobs (it's been a pretty rough season!) and I absolutely look forward to hearing more from those talented folks in the future. I will go on the record here, if we see something else along the lines of a professionally-produced 1UP Show/1UP Yours/Brodeo set of things pop up, I would definitely pitch in a few dollars for a subscription (as opposed to the free model of the past). That would certainly be worth a few bucks to me!
EGM as it's been since I've been working in the industry is a whole different affair, but times are of course extremely different - oh, but they are. I don't need to go into it for the umpteenth time, about how games are a much bigger corporate deal than the days of my youth when it was merely a "hobby/toy" type of thing in the eyes of the industry.. Also, it's very important to mention how media/news dissemination has changed rather globally as well. It's no surprise that magazines (print journalism) just cannot compete with online journalism in many ways, though that isn't to say that print hasn't still got an important place (or is no longer relevant). It's sad to see that the online arm of EGM (1UP.com) really dropped the ball in maintaining pertinence alongside rivals like Gamestop or IGN (perhaps they should have followed through with some kind of merger in earlier times) and kept their legacy going - as it looks now, things are just hitting a wall and splintering. That's not to say no good will come of this - a lot of the 1UP/EGM editors have quite high visibility on the games journalism scene, and no doubt many of the more "regal" ones will at least be able to maintain their presence elsewhere, in a way that people can still follow along. Yeah, things like "the 1UP show" and "the Brodeo" are no longer in existence, but they do leave a legacy and some smart and talented people in their wake. Hopefully, time and money will both be on their sides to continue in an appreciable fashion. I mean, I would watch the 1UP show as often as possible, it was far from perfect but certainly a great way to see what was going on arond the industry, in many ways (even if from a very particular view).
It's interesting to see where gaming journalism is going - other than EGM, I'd been a pretty staunch reader of IGN for ages (though as my time became more precious, and IGN became more blowhardy/illegible, I barely look at it more than a couple of times a month these days!). It's hard to argue with sites like NeoGAF, and Gamasutra - between those two, and the aforementioned podcasts, I would generally feel failry well-informed on the state of things across the board, in at least a pretty broad fashion. I still have things to pay attention to, but yeah - I have been spoiled! Please, some one else, rush in to fill the gap...
It was not hard to foretell the end of EGM. I think I made some mention of this in recent blog posts, basically several high-level people have been leaving long-held positions at the magazine/network. It was only a matter of time really (also, the PC edition closed up shop a good 6 months or so ago, as well...) I can't say I am really that sad about the physical mag coming to an end, again it's not the same as it was years ago, all things considered.. but it was nice while it lasted. Good luck to all of those who lost their jobs (it's been a pretty rough season!) and I absolutely look forward to hearing more from those talented folks in the future. I will go on the record here, if we see something else along the lines of a professionally-produced 1UP Show/1UP Yours/Brodeo set of things pop up, I would definitely pitch in a few dollars for a subscription (as opposed to the free model of the past). That would certainly be worth a few bucks to me!
Labels:
game industry
Saturday, December 27, 2008
2008 - year-end wrap-up
And so, my little blog finds it's way to the end of another year, and I suppose it's my duty (absolutely!) to do a little summation of what 2008 had in store for the world of gaming.
Unlike the previous year, 2008 seemed relatively quieter/less disruptive overall. A lot of money was made, lots of big sweeping changed occurred, but overall the year seemed kind of grey in it's tone. I would say in the bigger scheme of things, it was a somewhat forgettable year overall... not a bad one, though.
Lots and lots of big releases for a year I hadn't expected much fanfare from. We saw the PS3 hitting it's stride quite a bit, after kind of a dull 1st year in existence. Xbox 360 of course had a great year, well at least consistent if not... noteworthy. Wii is continuing to be a mammoth money-making machine, and it saw some decent releases as well, but again nothing like it's previous year (though it saw a few very solid titles). DS and PSP sort of went on doing their thing, with expected efforts.
Economically, I can't say I know how much moolah the games industry raked in, but you can bet it was something hefty. I believe March alone saw something in the neighborhood of a BILLION dollars (a sum that previous entire years could not match!) and that was before some of the year's bigger releases had even come out. Despite the wild profits, game development has become exponentially more expensive, so in spite of wonderful sales, it's costing much more to get to those profits - we saw a lot of layoffs and studio closures this year, as the typical cycle of change continued in the industry. It really hit in earnest toward the end of the year (not unusual for such things) but what a bummer..!
Games releases - as noted, I was a little clueless about what was due to come down the pipe this year, but as it unfolded I wised up. We saw heavy hitters Metal Gear Solid 4 and GTA 4 of course, with much buildup and fanfare proclaiming these games to be the Second Coming for some time now. Ultimately, they may have failed to live up to that hype, and regardless of what their ultimate effects were on their audiences, they did deliver - and they DID sell loads of copies. Of course all eyes were on the Wii this year, as it's been building up quite a head of steam since release - for a variety of reasons, not least of which is it's remarkably well built-up userbase (hey, it is still challenging to find a wii system available for purchase on a store shelf! It has been TWO YEARS!) Wii did well with titles such as Smash Bros. Brawl, Mario Kart, and of course Wii Fit - regardless of how these titles rated, or their staying power, they were standout during the year for various reasons. Wii Music released for the holidays, a game which I am sure will always be remembered as one that never-quite-fit, though it does seem to have it's fans (though perhaps not the intended sales). Personally, the Wii surpised me with the "EA/Steven Spielberg Collaboration" Boom Blox, which looks horribly childish (and low-tech) but is just incredibly fun, particularly at parties. No one wanted to like this game, but after playing it I don't think anyone could argue that it's one of the most enjoyable videogames ever produced, in many ways..
PS3 games.. ummm.. it's escaping me right now, WHAT came out for this system - was lair this year? Sigh. PS3 is stuttering along, they aren't exactly falling apart at the seams but certainly failing to impress when it really counts. I guess we saw Ninja Gaiden 2 on PS3 - or was it Xbox? (Exactly! Well, it was only on Xbox actually) Devil May Cry released for both systems this year as well, a former PS3 exclusive that wanted to "make money" and I cannot blame them. So they got their MGS4
anyway, and the (who noticed?) Metal gear Online as well. I couldn't even tell you if there was a SOCOM. Gran Turismo Prologue I think (enough with this...!) Ratchet and Clank got a very tiny side-story (better than nothing, but commendable nonetheless). No Jak and Daxter, no Spyro, okay that stuff is a generation or two old but still we should have seen something by SOMEone. There's big holes in their release schedule, and not much excuse for it. I mean, money is waiting to be spent! At the end of the year we got another Motorstorm (who asked for it?) and Resistance 2 (should have waited another year, or "who asked for this either?") Sony is a smart and powerful company, who seem to be making some extremely predictable missteps. Yea, they are making money. Yeah, their system is "formidable." But they are losing a lot of ground for some pretty simple reasons. I guess this is what happens when you start getting top-heavy (and invested a bit much in the longevity of the PS2). I predict a better 09 for PS3, but still sluggish and stale. Lest I forget, at least we got LittleBigPlanet out of the deal, one of the coolest games I have EVER seen. Truly a game which maybe didn't "deserve" to exist (2D? DIY? on PLAYSTATION?) but it gives me hope and pride to see a game this gorgeous, brilliant, and full of pep and character come out with this kind of backing. It won't make them tons of money, but at least it shows some willingness to do something weird and different.
XBox has gone on as planned - business as usual. What the hell big-name titles did they release this year, I can't even get anything out of my head? Who cares. Xbox is to hardcore gamers as Wii is to everyone else. They are truly the PS2 of this generation, in that they have games for all walks of life. Unlike PS2, they are powerful enough (technically) to stand head-to-head with the competition (PS2 always looked weak next to Xbox and Gamecube, though it had many more "fun games" that everybody wanted). Okay, this is bothering me, WHAT DID COME OUT for Xbox this year? Mass Effect was the end of 2007 - fallout was mutli-SKU. yeah I know Gears 2. Um... Viva Pinata 2? Banjo-Kazooie? Fable 2? Shoot I am drawing a blank, what a cheesy way to wrap up my year-end of blogging then. I guess they kinda lay back and let the multi-platform stuff run the show on autopilot then.. which I guess you an do when a billion people have already purchased your platform, and keep doing so. Notably, 360 is extremely progressive in Japan, where once upon a time (forever!) any game system not produced by Nintendo or Sony or the like was instantly DOA. Same for 360 for a time. Anyway I have to hand it to them for turning things around. I am still waiting to see if my system dies... sigh. Online, nothing spectacular. Geo Wars II, but everyone's forgotten already. I was excited - to a degree - for Galaga Legions, but the demo left me uninterested (this, after all the enjoyment I got out of Pacman CE). As noted in an earlier entry, I am waiting to see Space Invaders Extreme over here, I think that'll be a blast...!
What did the PC guys get - well, other than the usual Multi-SKU stuff, EA/Mythic got Warhammer out the door hoping to steal a little WOW thunder - no clue how that's going, though I am sure it's only a matter of time until another one bites the dust (you can't stop those guys.. behemoth!) Of course the new WOW expansion released recently as well, and it moved record units, though again.. it's an expansion. WOW's gotta get old sooner or later, but it's got some crazy-remarkable staying power. EA Maxis' Spore finally saw light, after umpteen years of development and redevelopment - again, to no great fanfare. It sounds interesting, but another halfhearted effort at the end of the day, no doubt throttled by politics and economics. But hey, I am not gonna be one to kick EA when they are down, they have definitely been trying to do right by the critics as of late (much to their stockholders' chagrin).
--ONLINE --
PS3 finally got their "online experience" Home up and running, after much lead-up. I don't think many people like this thing, personally I see it as a warm pile, but I stand by my conviction that it still holds enormous potential - if exploited properly, it could become a really unique, enjoyable experience. It needs the right people in charge of it, someone with a combination of technical knowhow and imagination and enthusiasm to make it their baby, who won't cave into the suits so much - I think it could take off (I'd love to give it a shot!) That'll never happen, but as far as where it does go, time will only tell.
Xbox has their "NXE New Xbox Experience" as well, which I think is kinda gross as well, but at least they are trying to change with the times - even if it doesn't fit my taste (and I'd never promote "changing for the sake of changing," at least not in such a fashion). Still it's noticeably more accessible than Wii's 24Connect service - yuck - but hey at least Nintendo has done SOMETHING. Pathetic that it must be so championed -- Again, I'd love to be the person in charge of designing such things, as there's a lot they could learn from M$ Live and the PSN.
Soooo, yeah! Another year, all wrapped up all pretty with a big ol' BOW on it. And me, what did I play? Ah heck, I am no gamer. I just read GAF a lot, boy. I got a vectrex! That's fun! I got a TG-16 and CDRom and Japanese card to play JPN discs! I guess my most enjoyment was a few notable sessions of Boom Blox on Wii with friends, plus back to it with more Rock Band (though that's pretty stale by now. Still fun, but old!) Honestly we pulled Bomberman 2 out for SNES at a few parties this year and that got a lot of play, that was probably the most enjoyable gaming for me. I played a bit of Wii Fit, it's not "fun!" but it does feel useful and gets me more interested in going to the gym and stuff. I would love to see a tweaked-out version of this, or something.. I still have to charge up my gameboy micro with some other games... As for PSP and DS, lest I forget, nooooot much to sayyyyyyy. PSP is yawny, DS is always eh-to-really good, and iPhone/Google-thing are the ones to keep an eye on.
Am I excited for the coming year in games? Not really. It's just kind of grinding away at this point. Wii's the one to watch, always, it gets the "weird games" which I find enjoyable. Uncharted 2 will likely be fun, colorful, and more-of-the-same... God of War 2 will of course look excellent and be fun. Xbox will keep coasting. No one will care about PSP, and more weird little games will come out for DS. Everyone and their mother will keep wringing their hairs over WOW. Bleah.
---SCRREEEEECH! I almost forgot! Can't have a year-end wrap-up without some mention of the weirdness in the industry! Aside from all the upset (layoffs times a million), the usual hubbub- 19 new guitar hero games announced, activision/Blizzard merger and all of that fallout, death knells of giants like Midway and THQ, etc... we saw a lot of change in the gaming press. A lot of big names who were active in the press retired, or went over to dev, or what-have-you. Also my favorite podcasty-thing Retrogaming radio pretty much ran outta steam after a decade. Over all it was a lot of changing of the guard, across a LOT of sources that I followed, and I am not too pleased about all of that - a new day is dawning, and it's with a lot of the old guard being absent. And so it goes. Happy new year.
Unlike the previous year, 2008 seemed relatively quieter/less disruptive overall. A lot of money was made, lots of big sweeping changed occurred, but overall the year seemed kind of grey in it's tone. I would say in the bigger scheme of things, it was a somewhat forgettable year overall... not a bad one, though.
Lots and lots of big releases for a year I hadn't expected much fanfare from. We saw the PS3 hitting it's stride quite a bit, after kind of a dull 1st year in existence. Xbox 360 of course had a great year, well at least consistent if not... noteworthy. Wii is continuing to be a mammoth money-making machine, and it saw some decent releases as well, but again nothing like it's previous year (though it saw a few very solid titles). DS and PSP sort of went on doing their thing, with expected efforts.
Economically, I can't say I know how much moolah the games industry raked in, but you can bet it was something hefty. I believe March alone saw something in the neighborhood of a BILLION dollars (a sum that previous entire years could not match!) and that was before some of the year's bigger releases had even come out. Despite the wild profits, game development has become exponentially more expensive, so in spite of wonderful sales, it's costing much more to get to those profits - we saw a lot of layoffs and studio closures this year, as the typical cycle of change continued in the industry. It really hit in earnest toward the end of the year (not unusual for such things) but what a bummer..!
Games releases - as noted, I was a little clueless about what was due to come down the pipe this year, but as it unfolded I wised up. We saw heavy hitters Metal Gear Solid 4 and GTA 4 of course, with much buildup and fanfare proclaiming these games to be the Second Coming for some time now. Ultimately, they may have failed to live up to that hype, and regardless of what their ultimate effects were on their audiences, they did deliver - and they DID sell loads of copies. Of course all eyes were on the Wii this year, as it's been building up quite a head of steam since release - for a variety of reasons, not least of which is it's remarkably well built-up userbase (hey, it is still challenging to find a wii system available for purchase on a store shelf! It has been TWO YEARS!) Wii did well with titles such as Smash Bros. Brawl, Mario Kart, and of course Wii Fit - regardless of how these titles rated, or their staying power, they were standout during the year for various reasons. Wii Music released for the holidays, a game which I am sure will always be remembered as one that never-quite-fit, though it does seem to have it's fans (though perhaps not the intended sales). Personally, the Wii surpised me with the "EA/Steven Spielberg Collaboration" Boom Blox, which looks horribly childish (and low-tech) but is just incredibly fun, particularly at parties. No one wanted to like this game, but after playing it I don't think anyone could argue that it's one of the most enjoyable videogames ever produced, in many ways..
PS3 games.. ummm.. it's escaping me right now, WHAT came out for this system - was lair this year? Sigh. PS3 is stuttering along, they aren't exactly falling apart at the seams but certainly failing to impress when it really counts. I guess we saw Ninja Gaiden 2 on PS3 - or was it Xbox? (Exactly! Well, it was only on Xbox actually) Devil May Cry released for both systems this year as well, a former PS3 exclusive that wanted to "make money" and I cannot blame them. So they got their MGS4
anyway, and the (who noticed?) Metal gear Online as well. I couldn't even tell you if there was a SOCOM. Gran Turismo Prologue I think (enough with this...!) Ratchet and Clank got a very tiny side-story (better than nothing, but commendable nonetheless). No Jak and Daxter, no Spyro, okay that stuff is a generation or two old but still we should have seen something by SOMEone. There's big holes in their release schedule, and not much excuse for it. I mean, money is waiting to be spent! At the end of the year we got another Motorstorm (who asked for it?) and Resistance 2 (should have waited another year, or "who asked for this either?") Sony is a smart and powerful company, who seem to be making some extremely predictable missteps. Yea, they are making money. Yeah, their system is "formidable." But they are losing a lot of ground for some pretty simple reasons. I guess this is what happens when you start getting top-heavy (and invested a bit much in the longevity of the PS2). I predict a better 09 for PS3, but still sluggish and stale. Lest I forget, at least we got LittleBigPlanet out of the deal, one of the coolest games I have EVER seen. Truly a game which maybe didn't "deserve" to exist (2D? DIY? on PLAYSTATION?) but it gives me hope and pride to see a game this gorgeous, brilliant, and full of pep and character come out with this kind of backing. It won't make them tons of money, but at least it shows some willingness to do something weird and different.
XBox has gone on as planned - business as usual. What the hell big-name titles did they release this year, I can't even get anything out of my head? Who cares. Xbox is to hardcore gamers as Wii is to everyone else. They are truly the PS2 of this generation, in that they have games for all walks of life. Unlike PS2, they are powerful enough (technically) to stand head-to-head with the competition (PS2 always looked weak next to Xbox and Gamecube, though it had many more "fun games" that everybody wanted). Okay, this is bothering me, WHAT DID COME OUT for Xbox this year? Mass Effect was the end of 2007 - fallout was mutli-SKU. yeah I know Gears 2. Um... Viva Pinata 2? Banjo-Kazooie? Fable 2? Shoot I am drawing a blank, what a cheesy way to wrap up my year-end of blogging then. I guess they kinda lay back and let the multi-platform stuff run the show on autopilot then.. which I guess you an do when a billion people have already purchased your platform, and keep doing so. Notably, 360 is extremely progressive in Japan, where once upon a time (forever!) any game system not produced by Nintendo or Sony or the like was instantly DOA. Same for 360 for a time. Anyway I have to hand it to them for turning things around. I am still waiting to see if my system dies... sigh. Online, nothing spectacular. Geo Wars II, but everyone's forgotten already. I was excited - to a degree - for Galaga Legions, but the demo left me uninterested (this, after all the enjoyment I got out of Pacman CE). As noted in an earlier entry, I am waiting to see Space Invaders Extreme over here, I think that'll be a blast...!
What did the PC guys get - well, other than the usual Multi-SKU stuff, EA/Mythic got Warhammer out the door hoping to steal a little WOW thunder - no clue how that's going, though I am sure it's only a matter of time until another one bites the dust (you can't stop those guys.. behemoth!) Of course the new WOW expansion released recently as well, and it moved record units, though again.. it's an expansion. WOW's gotta get old sooner or later, but it's got some crazy-remarkable staying power. EA Maxis' Spore finally saw light, after umpteen years of development and redevelopment - again, to no great fanfare. It sounds interesting, but another halfhearted effort at the end of the day, no doubt throttled by politics and economics. But hey, I am not gonna be one to kick EA when they are down, they have definitely been trying to do right by the critics as of late (much to their stockholders' chagrin).
--ONLINE --
PS3 finally got their "online experience" Home up and running, after much lead-up. I don't think many people like this thing, personally I see it as a warm pile, but I stand by my conviction that it still holds enormous potential - if exploited properly, it could become a really unique, enjoyable experience. It needs the right people in charge of it, someone with a combination of technical knowhow and imagination and enthusiasm to make it their baby, who won't cave into the suits so much - I think it could take off (I'd love to give it a shot!) That'll never happen, but as far as where it does go, time will only tell.
Xbox has their "NXE New Xbox Experience" as well, which I think is kinda gross as well, but at least they are trying to change with the times - even if it doesn't fit my taste (and I'd never promote "changing for the sake of changing," at least not in such a fashion). Still it's noticeably more accessible than Wii's 24Connect service - yuck - but hey at least Nintendo has done SOMETHING. Pathetic that it must be so championed -- Again, I'd love to be the person in charge of designing such things, as there's a lot they could learn from M$ Live and the PSN.
Soooo, yeah! Another year, all wrapped up all pretty with a big ol' BOW on it. And me, what did I play? Ah heck, I am no gamer. I just read GAF a lot, boy. I got a vectrex! That's fun! I got a TG-16 and CDRom and Japanese card to play JPN discs! I guess my most enjoyment was a few notable sessions of Boom Blox on Wii with friends, plus back to it with more Rock Band (though that's pretty stale by now. Still fun, but old!) Honestly we pulled Bomberman 2 out for SNES at a few parties this year and that got a lot of play, that was probably the most enjoyable gaming for me. I played a bit of Wii Fit, it's not "fun!" but it does feel useful and gets me more interested in going to the gym and stuff. I would love to see a tweaked-out version of this, or something.. I still have to charge up my gameboy micro with some other games... As for PSP and DS, lest I forget, nooooot much to sayyyyyyy. PSP is yawny, DS is always eh-to-really good, and iPhone/Google-thing are the ones to keep an eye on.
Am I excited for the coming year in games? Not really. It's just kind of grinding away at this point. Wii's the one to watch, always, it gets the "weird games" which I find enjoyable. Uncharted 2 will likely be fun, colorful, and more-of-the-same... God of War 2 will of course look excellent and be fun. Xbox will keep coasting. No one will care about PSP, and more weird little games will come out for DS. Everyone and their mother will keep wringing their hairs over WOW. Bleah.
---SCRREEEEECH! I almost forgot! Can't have a year-end wrap-up without some mention of the weirdness in the industry! Aside from all the upset (layoffs times a million), the usual hubbub- 19 new guitar hero games announced, activision/Blizzard merger and all of that fallout, death knells of giants like Midway and THQ, etc... we saw a lot of change in the gaming press. A lot of big names who were active in the press retired, or went over to dev, or what-have-you. Also my favorite podcasty-thing Retrogaming radio pretty much ran outta steam after a decade. Over all it was a lot of changing of the guard, across a LOT of sources that I followed, and I am not too pleased about all of that - a new day is dawning, and it's with a lot of the old guard being absent. And so it goes. Happy new year.
Labels:
game industry
Monday, December 22, 2008
so WHAT in the HELL??
Okay, so it is the time of the year - the end - when I would usually take the opportunity to sum up my thoughts on the whole past year of gaming. What's good, what's bad, what was a surprise, and what was -- the best, and worst! WELL - gonna save that for next time. This post will deal with the horrible state of the game industry, lately...
So, no one is a stranger to the notion that the entire country is in some economic turmoil right now, that's rather well-known. Plenty of people are out of work, there's no money ANYWHERE, we're all just freakin' miserable. Save for a new administration shortly to be inaugurated into the White House, it's pretty bleak bleak across the board, and that sucks. Two things - 1. Gasoline is about as cheap as it was like 10 yrs ago (how did that happen?) And 2. Videogaming, as a business, is doing better than ever in history.
So what's to complain about - well, for starters, a lot of the old guard is eating it hard. Typically (and ironically), right before the holidays is when the layoffs generally kick in. That sucks, but that is how it goes - therefore it is no surprise that some studious would downsize at this time of year. However I have never seen it happen at such record numbers. Like TEN studios have been suffering dire economic catastrophe and resorted to laying off staff this season! Maybe not ten, but certainly getting up there. I can't name them all - Aspyr, Midway (yeah, the long-standing old-timers!), Sony (not the games division yet, but even so) - Turbine, EA (record numbers of layoffs). Factor 5, Free Radical. That's off the top of my head, surely there have been a couple more. I know some Activision Blizzard studios got shuttered too (Mass Media, either laid off or closed completely, I don't recall). So what's this all about then? Games are making record money, to a ridiculous degree - where is it all going?
The development model is in need of a change. What worked with small teams on smaller-scale productions can't hold in this multi-million dollar climate. Studios NEED to churn out blockbuster titles to make money, since they are pouring so much dough into development. And now we have a peculiar phenomenon - even if a studio produces a quality title, will it even sell? It used to be the case where the worst thing one could imagine was that the market would be flooded with crap. Now, strangely, the market is flooded with good damned games! You look at the release schedule for the holiday season and what do you see - Tomb Raider. Resistance 2. Gears of War 2. Left for Dead. Dead Space. Mirror's Edge. Call of Duty 5. Rock band 2. Guitar Hero 4. LittleBigPlanet. Fable Fallout 3. WOW Lich King. This is the tip of the iceberg - thank GOD our game didn't ship this season..! Who has the time to play half this stuff? I guess it is actually GOOD people are losing their jobs, so they can manage to sit home and have time to play all these games!
So what is next? You make a bunch of decent selling games, then one bomb and you're toast - is that how this plays out? Suddenly making DS and PSP titles is sounding way more attractive. Is there money to be made there by anyone besides Nintendo? Man are those guys having the last laugh (and look at their Xmas release schedule, it's dead - they didn't even NEED to release anything! Mario Kart and Wii Fit are still doing well enough..). Then there's iPhone development, and beyond that things like Steam, Xbox Live, PSN, Wiiware.. all new models, all waiting for their time to hit, and in what fashion I cannot quite say. Well, it will be big, whatever form it takes, no one can deny that online deployment is the way of the future, and it is only a matter of time.
So, to my fallen comrades, I salute you. I have been laid off before, and it truly sucks. This is exacerbated if you have a family and all of that, especially now with the crushed economy and hell - it IS the holidays. I can't say what's to come, all I know is that it was a banner year for games (some of the best releases ever, and some of the worst layoffs and closures by a wide margin). Hopefully onto better times, though I suspect rocky roads lie ahead. We'll see how it goes. In the meantime, if you are reading this and you are on the other side, I wish you much luck and hope you can get crackin' on your demo reel... there's a damned lot of competition out there, that's for sure.
So, no one is a stranger to the notion that the entire country is in some economic turmoil right now, that's rather well-known. Plenty of people are out of work, there's no money ANYWHERE, we're all just freakin' miserable. Save for a new administration shortly to be inaugurated into the White House, it's pretty bleak bleak across the board, and that sucks. Two things - 1. Gasoline is about as cheap as it was like 10 yrs ago (how did that happen?) And 2. Videogaming, as a business, is doing better than ever in history.
So what's to complain about - well, for starters, a lot of the old guard is eating it hard. Typically (and ironically), right before the holidays is when the layoffs generally kick in. That sucks, but that is how it goes - therefore it is no surprise that some studious would downsize at this time of year. However I have never seen it happen at such record numbers. Like TEN studios have been suffering dire economic catastrophe and resorted to laying off staff this season! Maybe not ten, but certainly getting up there. I can't name them all - Aspyr, Midway (yeah, the long-standing old-timers!), Sony (not the games division yet, but even so) - Turbine, EA (record numbers of layoffs). Factor 5, Free Radical. That's off the top of my head, surely there have been a couple more. I know some Activision Blizzard studios got shuttered too (Mass Media, either laid off or closed completely, I don't recall). So what's this all about then? Games are making record money, to a ridiculous degree - where is it all going?
The development model is in need of a change. What worked with small teams on smaller-scale productions can't hold in this multi-million dollar climate. Studios NEED to churn out blockbuster titles to make money, since they are pouring so much dough into development. And now we have a peculiar phenomenon - even if a studio produces a quality title, will it even sell? It used to be the case where the worst thing one could imagine was that the market would be flooded with crap. Now, strangely, the market is flooded with good damned games! You look at the release schedule for the holiday season and what do you see - Tomb Raider. Resistance 2. Gears of War 2. Left for Dead. Dead Space. Mirror's Edge. Call of Duty 5. Rock band 2. Guitar Hero 4. LittleBigPlanet. Fable Fallout 3. WOW Lich King. This is the tip of the iceberg - thank GOD our game didn't ship this season..! Who has the time to play half this stuff? I guess it is actually GOOD people are losing their jobs, so they can manage to sit home and have time to play all these games!
So what is next? You make a bunch of decent selling games, then one bomb and you're toast - is that how this plays out? Suddenly making DS and PSP titles is sounding way more attractive. Is there money to be made there by anyone besides Nintendo? Man are those guys having the last laugh (and look at their Xmas release schedule, it's dead - they didn't even NEED to release anything! Mario Kart and Wii Fit are still doing well enough..). Then there's iPhone development, and beyond that things like Steam, Xbox Live, PSN, Wiiware.. all new models, all waiting for their time to hit, and in what fashion I cannot quite say. Well, it will be big, whatever form it takes, no one can deny that online deployment is the way of the future, and it is only a matter of time.
So, to my fallen comrades, I salute you. I have been laid off before, and it truly sucks. This is exacerbated if you have a family and all of that, especially now with the crushed economy and hell - it IS the holidays. I can't say what's to come, all I know is that it was a banner year for games (some of the best releases ever, and some of the worst layoffs and closures by a wide margin). Hopefully onto better times, though I suspect rocky roads lie ahead. We'll see how it goes. In the meantime, if you are reading this and you are on the other side, I wish you much luck and hope you can get crackin' on your demo reel... there's a damned lot of competition out there, that's for sure.
Labels:
game industry
Sunday, December 14, 2008
No Place like Home - thankfully...
so, PS3's Home (beta) finally released for the general public's consumption a couple of days ago, how did it's much-anticipated release fare? Well, not so hot. The thing has been in the cooker for a good couple of years now, and as noted there's been a lot of anticipation of the thing - though I wouldn't say it was of the "hot" variety. Xbox live has been getting long in the tooth, the WiiConnect24 is just kinda.. sloppy, and now PS3 has their service to compete.
In their defense, the overall PSN looks good to an "average user like me." It's ripped-off the Xbox live service appropriately enough (which basically is what we'd had wanted them to do) and it's easily and cleanly accessible. It always seemed a fair question "why do we need a 3D version of this to walk around in?" Home tries to show us why this is cool. The graphics in Home are slick and clean, as expected of a system of this generation - but man! As soon as you touch down, and start wandering the landscape, you realize that there's just nothing to do in here. There's a bunch of 14-yr-olds spouting their shitty gang-speak about noting in particular, and a couple of sad-looking cases trying to explain that they think MGS4 is kewl. Of course, that's what you're probably supposed to WANT to do in an app like home, but something is just getting lost in the process.
I don't want to condemn Home. I still think it is a genius idea, it's very viable, if handled properly. At this point they've shot it out there just so they could at least say "it's out" and feel like they didn't completely waste their development time and budget - and now they can get honest-to-goodness feedback and supposedly concentrate on constructing a workable 2.0. As it is now, Home is empty and depressing, barely a hint at what could have been if it obviously hadn't misfired due to some (well-intentioned?) politics. No one will argue that the model is full of potential - one need only look at things like Facebook/Myspace, and of course WOW and Second Life. Sony can't expect to just put out "a product" with their label on it, and expect it to sing 'cause it's free. They need to put some minds behind this.
Walking around in the game it immediately becomes frustrating "oh I can.. I can walk. And what's this? I can sit as well. Oh! I can dance!" That's fine for starters. You know what I want? I want to skateboard! Rollerblade. SOMETHING. Rip off the whole Tony Hawk series, I don't care (it's been done). If ATVI had their heads on straight they'd just make a free online THPS world like this, it would get lots of flack but people would definitely live in it! I would! It's hard to look at a project like this when there's tings like GTA and Saints Row out there, online-ish communities where you can at least... do things. Okay maybe it's not cool to be able ot kill people in Home, but at least put a paintball (or lazer tag) arena in there. A climbing wall/jungle gym. Parkour. Something involving physics. A moonwalk. A weird carnival - something!
I can't let them get away with their bowling alley either. I didn't bother to try bowling - of course I wanted to see how the arcade looked. Man, it was sad. There were like 7 machines (3 different varieties?) and you had to wait in line to play. You watched someone else's avatar stand in front of a machine while they "played." Not moving, just.. standing there. Then you roll up, if you can get on.. and then wait a few minutes for the freakin' thing to load and play... echochrome? Would anyone "play" echochrome in an arcade? I played about 15 seconds and then quit the arcade. Please, Sony.. license like 500 old-ass arcade games from the early 80s (at least) and stick them in beautifully decked-out retro arcades. The newbs will hate it but us old-timers will love it - besides those old games are tiny (less than half a meg for the oldy-old ones, a couple megs after that) it would be no problem to stream that stuff over. Sounds like Namco is on the ball with getting this started, wisely...
So, basically the most entertaining part of Home was when I walked into a movie theater. A bunch of bored people were arguing over their headsets, yelling about how fat and stupid each other were. It was all very strange, but.. it was something to watch, and hey it was unique. People got bored and felt like they were wasting their time, so i guess they had to find some way to entertain themselves.
In closing, Home = not a colossal failure, but for what it is it doesn't measure up. Bring someone new in there and give them some power, for they definitely have some good foundation to build on - the enthusiasm just needs to come in.
In their defense, the overall PSN looks good to an "average user like me." It's ripped-off the Xbox live service appropriately enough (which basically is what we'd had wanted them to do) and it's easily and cleanly accessible. It always seemed a fair question "why do we need a 3D version of this to walk around in?" Home tries to show us why this is cool. The graphics in Home are slick and clean, as expected of a system of this generation - but man! As soon as you touch down, and start wandering the landscape, you realize that there's just nothing to do in here. There's a bunch of 14-yr-olds spouting their shitty gang-speak about noting in particular, and a couple of sad-looking cases trying to explain that they think MGS4 is kewl. Of course, that's what you're probably supposed to WANT to do in an app like home, but something is just getting lost in the process.
I don't want to condemn Home. I still think it is a genius idea, it's very viable, if handled properly. At this point they've shot it out there just so they could at least say "it's out" and feel like they didn't completely waste their development time and budget - and now they can get honest-to-goodness feedback and supposedly concentrate on constructing a workable 2.0. As it is now, Home is empty and depressing, barely a hint at what could have been if it obviously hadn't misfired due to some (well-intentioned?) politics. No one will argue that the model is full of potential - one need only look at things like Facebook/Myspace, and of course WOW and Second Life. Sony can't expect to just put out "a product" with their label on it, and expect it to sing 'cause it's free. They need to put some minds behind this.
Walking around in the game it immediately becomes frustrating "oh I can.. I can walk. And what's this? I can sit as well. Oh! I can dance!" That's fine for starters. You know what I want? I want to skateboard! Rollerblade. SOMETHING. Rip off the whole Tony Hawk series, I don't care (it's been done). If ATVI had their heads on straight they'd just make a free online THPS world like this, it would get lots of flack but people would definitely live in it! I would! It's hard to look at a project like this when there's tings like GTA and Saints Row out there, online-ish communities where you can at least... do things. Okay maybe it's not cool to be able ot kill people in Home, but at least put a paintball (or lazer tag) arena in there. A climbing wall/jungle gym. Parkour. Something involving physics. A moonwalk. A weird carnival - something!
I can't let them get away with their bowling alley either. I didn't bother to try bowling - of course I wanted to see how the arcade looked. Man, it was sad. There were like 7 machines (3 different varieties?) and you had to wait in line to play. You watched someone else's avatar stand in front of a machine while they "played." Not moving, just.. standing there. Then you roll up, if you can get on.. and then wait a few minutes for the freakin' thing to load and play... echochrome? Would anyone "play" echochrome in an arcade? I played about 15 seconds and then quit the arcade. Please, Sony.. license like 500 old-ass arcade games from the early 80s (at least) and stick them in beautifully decked-out retro arcades. The newbs will hate it but us old-timers will love it - besides those old games are tiny (less than half a meg for the oldy-old ones, a couple megs after that) it would be no problem to stream that stuff over. Sounds like Namco is on the ball with getting this started, wisely...
So, basically the most entertaining part of Home was when I walked into a movie theater. A bunch of bored people were arguing over their headsets, yelling about how fat and stupid each other were. It was all very strange, but.. it was something to watch, and hey it was unique. People got bored and felt like they were wasting their time, so i guess they had to find some way to entertain themselves.
In closing, Home = not a colossal failure, but for what it is it doesn't measure up. Bring someone new in there and give them some power, for they definitely have some good foundation to build on - the enthusiasm just needs to come in.
Labels:
game industry
Monday, December 08, 2008
some kid blogs, the internet looks at him, companies get mad
and hilarity ensues. money is spent (pageviews) and lost (game developer, floundering, takes another groin-hit). So this dude at Factor 5 in northern cali writes in his blog about how the company is suffering some fiscal difficulties. Dunno how or why, the guy is all of a year in the industry but somehow some non-spider gloms onto it and the beans spill across 1UP.Com about the troubles - projects getting cut, money getting lost, people not getting paid, yadda yadda. The guy (he is 24) is using the internet for therapy (hey.. it happens) and now I am sure he is looking at no more work in the games industry for a little while, doing what little he can to save face (I'd do the same, deleting the offending blogpost and putting up a sloppy retraction). Hell I gotta give him credit, he probably cleaned up a little better than I would have, but that's just my insecurity.
Anyway good luck to him. I have heard of people getting blackballed in this industry, it was a mistake of youth and of course let's not yet forget that the Internet is truly Pandora's Box - we do not yet know what we wreak -
Having a blog is a difficult thing for me, I have a game blog and a personal blog. I keep this game industry blog not because I just LooOOooOOoove to do noting but write and write ad write about games all day and night, in fact it can be something of a drag sometimes - but the industry is quite fascinating, no matter what, and I do have a somewhat unique view from my perspective. I like to think that, whether or not I get many readers in here, I do hold some responsibility in some fashion to document my work, at the very least for myself - my work, and that of those around me, this industry around me, these times.
When my game blog was new, I discussed it with a fellow dev over dinner one fateful night, she being a writer as well, no doubt more capable than myself (well, technically, anyway) - she expressed interest in starting an industry blog of her own, but shunned the idea as it was "a conflict of interest." Well the Factor 5 fellow proved her right I suppose, but I maintain that it can be done, if properly, without threatening one's livelihood - and without sacrificing the dignity of the writing, as well.
Is this a perfect experiment? Far from it. I have learned from it, I have a lot to learn yet - perhaps someone will stumble on my own blog some day and hold me up to some scrutiny as well (be gentle!) Perhaps a current or future boss will happen upon it, and it may negatively affect my career - or, perhaps the result will be positive.
One thing is for sure, when dealing with business, one must take their world seriously, they mustn't act impetuous (even if our world is stifling-suffocating with manchildren, I mean hell we make videogames - about robots and boobies and tentacles and spaceships and crap) - but we must be responsible as well, across the board. Sigh - I could write a book, EASILY, I have worked 11 years in this field now. I have seen and heard (and been part of) all manner of crazy stories. I could make some money, probably, and get out of my grunt position. But you know what, that isn't what I want. I like sitting there, at my desk. I like building and lighting levels, hanging out with my buddies, figuring this stuff out. I love the insane politics and the crazy hours. Well, it's what I do.
Anyway good luck to him. I have heard of people getting blackballed in this industry, it was a mistake of youth and of course let's not yet forget that the Internet is truly Pandora's Box - we do not yet know what we wreak -
Having a blog is a difficult thing for me, I have a game blog and a personal blog. I keep this game industry blog not because I just LooOOooOOoove to do noting but write and write ad write about games all day and night, in fact it can be something of a drag sometimes - but the industry is quite fascinating, no matter what, and I do have a somewhat unique view from my perspective. I like to think that, whether or not I get many readers in here, I do hold some responsibility in some fashion to document my work, at the very least for myself - my work, and that of those around me, this industry around me, these times.
When my game blog was new, I discussed it with a fellow dev over dinner one fateful night, she being a writer as well, no doubt more capable than myself (well, technically, anyway) - she expressed interest in starting an industry blog of her own, but shunned the idea as it was "a conflict of interest." Well the Factor 5 fellow proved her right I suppose, but I maintain that it can be done, if properly, without threatening one's livelihood - and without sacrificing the dignity of the writing, as well.
Is this a perfect experiment? Far from it. I have learned from it, I have a lot to learn yet - perhaps someone will stumble on my own blog some day and hold me up to some scrutiny as well (be gentle!) Perhaps a current or future boss will happen upon it, and it may negatively affect my career - or, perhaps the result will be positive.
One thing is for sure, when dealing with business, one must take their world seriously, they mustn't act impetuous (even if our world is stifling-suffocating with manchildren, I mean hell we make videogames - about robots and boobies and tentacles and spaceships and crap) - but we must be responsible as well, across the board. Sigh - I could write a book, EASILY, I have worked 11 years in this field now. I have seen and heard (and been part of) all manner of crazy stories. I could make some money, probably, and get out of my grunt position. But you know what, that isn't what I want. I like sitting there, at my desk. I like building and lighting levels, hanging out with my buddies, figuring this stuff out. I love the insane politics and the crazy hours. Well, it's what I do.
Labels:
game industry
Robot Rondo
2:21am, monday morning. I am sitting here in my blue and yellow "police" shirt, eating birthday cake and drinking coke. i need to be awake in some hours to go to work. instead i am sitting here eating this crap and typing in my game-blog - oh well, i suppose i could be doing worse things at this hour, eh?
news, Space Invaders Extreme is coming to XBLA, which is a definite-buy for me. I don't know wen it's out (shortly I hope!) but this game received lots of critical acclaim in the portable incarnations, so I think I can see myself parting with a few bucks for some good timey-ness. I am a fellow who still actually (very much) enjoys a good game of classic space invaders, even all these years later. it's a hard game, but it rewards patience with addiction. On a side note, while i loved the Pacman:CE update, I wasn't so taken with the demo for Galaga Legions.. hey well, that is why they have demos. Right?
More news, one of my very favorite things in all of videogames, a podcast called "retrogaming radio," has finally been officially retired. This guy Shane Monroe, who I affectionately would refer to in the past as "the Michael Moore of Videogames," decided after 10+ years of consistent output to hang up his mike. This was the longest-running podcast i have been into, since the dawn of my own career in the filed actually - and I am quite sad to see it go. Knowing him, the show will not die a true death - I hope! - at the same time, I know that life goes on and at some point one must move on and say "enough is enough." I encourage any who read this to seek out the website, if you are at all passionate about the world of retrogaming there is a goldmine out there waiting for you to plunder (hey the show is about retrogames, so it's all currently as relevant as it'd ever be, really!)
More news also, I got my hands on a divx of a documentary called "chasing ghosts:beyond the arcade" - seek out the trailer on youtube. in this post-"king of kong" world, it's interesting to have a different, more documentary look at the world of early-80s competitive videogaming, the world and the people who lived in it, and what it was all about - see the other movie for what little was left in it's wake. Fascinating movie, I was interested to see it for a couple of years now, though not quite was I was expecting - rather dark, upsetting, I am a child of that era, and it all seems so distant and irrelevant now. Of course all of videogaming is so different now from those pre-crash days, no doubt, but it does seem sad how such a colorful and interesting time mutated into something completely and utterly different. A good lesson to learn from...
Work is alright, i have been busy. I had a long weekend, our office moved into swankier digs, tomorrow's the first day over there so it will be interesting to see how high-class it will be (I have expectations!) Though I must say, a part of me will always prefer the more humble locales of some videogame development studios. I remember when I was with Neversoft, and we moved from one office building into a larger, more dedicated facility - Yes it was fancy, but of course it was like leaving a somewhat exciting, touching piece of history behind. And so it goes, and of course they found even greater success since relocating. Hey here's to that, you know?
Early December, all the big releases for the year have come and gone. It's all quiet as we gear up for a little mellow time across the industry, and then of course the next phalanx of releases will be out for early-early spring. What's next on the radar, my head is a little low. Killzone of course - that's the biggest thing I can think of. I guess Infamous and Bionic Commando are due in some coming months as well, but really everyone is just quiet as heck these days. No surprise coming off of such a busy season, but.. hey, what the devil is up nintendo's sleeve, anyway? I guess they are just at the phase right now where they can truly kick back, take a breather, and let the money keep-a-rollin' on in.
news, Space Invaders Extreme is coming to XBLA, which is a definite-buy for me. I don't know wen it's out (shortly I hope!) but this game received lots of critical acclaim in the portable incarnations, so I think I can see myself parting with a few bucks for some good timey-ness. I am a fellow who still actually (very much) enjoys a good game of classic space invaders, even all these years later. it's a hard game, but it rewards patience with addiction. On a side note, while i loved the Pacman:CE update, I wasn't so taken with the demo for Galaga Legions.. hey well, that is why they have demos. Right?
More news, one of my very favorite things in all of videogames, a podcast called "retrogaming radio," has finally been officially retired. This guy Shane Monroe, who I affectionately would refer to in the past as "the Michael Moore of Videogames," decided after 10+ years of consistent output to hang up his mike. This was the longest-running podcast i have been into, since the dawn of my own career in the filed actually - and I am quite sad to see it go. Knowing him, the show will not die a true death - I hope! - at the same time, I know that life goes on and at some point one must move on and say "enough is enough." I encourage any who read this to seek out the website, if you are at all passionate about the world of retrogaming there is a goldmine out there waiting for you to plunder (hey the show is about retrogames, so it's all currently as relevant as it'd ever be, really!)
More news also, I got my hands on a divx of a documentary called "chasing ghosts:beyond the arcade" - seek out the trailer on youtube. in this post-"king of kong" world, it's interesting to have a different, more documentary look at the world of early-80s competitive videogaming, the world and the people who lived in it, and what it was all about - see the other movie for what little was left in it's wake. Fascinating movie, I was interested to see it for a couple of years now, though not quite was I was expecting - rather dark, upsetting, I am a child of that era, and it all seems so distant and irrelevant now. Of course all of videogaming is so different now from those pre-crash days, no doubt, but it does seem sad how such a colorful and interesting time mutated into something completely and utterly different. A good lesson to learn from...
Work is alright, i have been busy. I had a long weekend, our office moved into swankier digs, tomorrow's the first day over there so it will be interesting to see how high-class it will be (I have expectations!) Though I must say, a part of me will always prefer the more humble locales of some videogame development studios. I remember when I was with Neversoft, and we moved from one office building into a larger, more dedicated facility - Yes it was fancy, but of course it was like leaving a somewhat exciting, touching piece of history behind. And so it goes, and of course they found even greater success since relocating. Hey here's to that, you know?
Early December, all the big releases for the year have come and gone. It's all quiet as we gear up for a little mellow time across the industry, and then of course the next phalanx of releases will be out for early-early spring. What's next on the radar, my head is a little low. Killzone of course - that's the biggest thing I can think of. I guess Infamous and Bionic Commando are due in some coming months as well, but really everyone is just quiet as heck these days. No surprise coming off of such a busy season, but.. hey, what the devil is up nintendo's sleeve, anyway? I guess they are just at the phase right now where they can truly kick back, take a breather, and let the money keep-a-rollin' on in.
Labels:
game industry
Monday, December 01, 2008
nice and rotten
the thanksgiving holiday is behind us, and now we can all get on with our lives.
Thanksgiving, as a yout', was traditionally the point of departure for me between my whole previous year of gaming and the beginning of the whole COMING year, the things i had been salivating over in gaming magazines for the past several months were finally seeing the light of day at Toys R Us, EBX and Child World, or the like. It was pretty much a high point of the year for me (well, of course I generally didn't like being in school very much, and I wasn't into sports and stuff like that, I suppose my parents were too lazy to kick my ass and make me go outside.. sigh) Anyway, now as an adult I view it from the flip side, seeing all these games trickling out just past halloween and the media barrage that accompanies them, of course driven in that particular way that only the internet can do -- yeah, if we had this stuff when I was a kid, I suppose I would have ended up being even more antisocial then I was already..
Thanksgiving was alright, we got a bunch of time in with Rockband 2, though I must admit that after a year, I have had enough. I have a long way to go with the drums, and I have barely touched the guitar - more than any of that I've not ever really touched the progression modes, in my househould RB usually serves as party entertainment. It's been fun while it lasted and it will be awhile yet, but the novelty has definitely passed (and I can't say I am too terribly looking forward to download many more tunes). I suppose if the selection blew wide open and there was a lot more to chose from - the selection, while decent, has always felt painfully limited to me, though I can not blame them for putting out a decent effort - then I would get a fair bit more enjoyment out of it for some months to come. I suppose that's up to the future of rhythm games, a genre which is still relatively early along in it's stride. The problem with the whole "yearly update agenda" they push with these things, is that it kills the potential and enthusiasm. Either that, or sink a shit-ton of R+D into the thing and blow a fat wad of cash to absolutely annihilate the competition. They don't need to, so they won't - the short term answer is it's a pretty powerful juggernaut, though the potential for better games inthe long term gets kind of diminished as a result. No matter really, since I suppose no one ever really knows what they are missing - though they do realize when they are bored...
Bookending the sessions of Rockband, we pulled out the SNES and played some Bomberman 2. I have had it sitting in my closet for a good year and a half or so, with little more than a session here and there in the past with the game. Truth be told, I never really caught the train on the whole Bomberman trend, not that I didn't dig it, the game just fell through the cracks with me. I did finally get wind of it several years later, and plunked down for a set, and glad to say I did, the game is a lot of fun! I realize there's like EIGHTY variations of Bman out there, and I can't really say I know where to go next (or that I really need to). Four-player local is enough for me, I guess I will see if I can hunt down the first SNES iteration as well as the game gets some praise. Really, games like that still hold up very well, they remind me that we don't need to churn out crazy tech to have extremely fun gaming. Honestly, they still look and feel more than satisfying enough.. I like when this happens, pulling up a rock and finding a whole cool branch of gaming that one was kind of oblivious to in the past, that can still be enjoyed.
Thanksgiving, as a yout', was traditionally the point of departure for me between my whole previous year of gaming and the beginning of the whole COMING year, the things i had been salivating over in gaming magazines for the past several months were finally seeing the light of day at Toys R Us, EBX and Child World, or the like. It was pretty much a high point of the year for me (well, of course I generally didn't like being in school very much, and I wasn't into sports and stuff like that, I suppose my parents were too lazy to kick my ass and make me go outside.. sigh) Anyway, now as an adult I view it from the flip side, seeing all these games trickling out just past halloween and the media barrage that accompanies them, of course driven in that particular way that only the internet can do -- yeah, if we had this stuff when I was a kid, I suppose I would have ended up being even more antisocial then I was already..
Thanksgiving was alright, we got a bunch of time in with Rockband 2, though I must admit that after a year, I have had enough. I have a long way to go with the drums, and I have barely touched the guitar - more than any of that I've not ever really touched the progression modes, in my househould RB usually serves as party entertainment. It's been fun while it lasted and it will be awhile yet, but the novelty has definitely passed (and I can't say I am too terribly looking forward to download many more tunes). I suppose if the selection blew wide open and there was a lot more to chose from - the selection, while decent, has always felt painfully limited to me, though I can not blame them for putting out a decent effort - then I would get a fair bit more enjoyment out of it for some months to come. I suppose that's up to the future of rhythm games, a genre which is still relatively early along in it's stride. The problem with the whole "yearly update agenda" they push with these things, is that it kills the potential and enthusiasm. Either that, or sink a shit-ton of R+D into the thing and blow a fat wad of cash to absolutely annihilate the competition. They don't need to, so they won't - the short term answer is it's a pretty powerful juggernaut, though the potential for better games inthe long term gets kind of diminished as a result. No matter really, since I suppose no one ever really knows what they are missing - though they do realize when they are bored...
Bookending the sessions of Rockband, we pulled out the SNES and played some Bomberman 2. I have had it sitting in my closet for a good year and a half or so, with little more than a session here and there in the past with the game. Truth be told, I never really caught the train on the whole Bomberman trend, not that I didn't dig it, the game just fell through the cracks with me. I did finally get wind of it several years later, and plunked down for a set, and glad to say I did, the game is a lot of fun! I realize there's like EIGHTY variations of Bman out there, and I can't really say I know where to go next (or that I really need to). Four-player local is enough for me, I guess I will see if I can hunt down the first SNES iteration as well as the game gets some praise. Really, games like that still hold up very well, they remind me that we don't need to churn out crazy tech to have extremely fun gaming. Honestly, they still look and feel more than satisfying enough.. I like when this happens, pulling up a rock and finding a whole cool branch of gaming that one was kind of oblivious to in the past, that can still be enjoyed.
Labels:
game industry
Wednesday, November 26, 2008
your penguin has slowed you down
Thunderforce VI is a shooter (R-Type type of shooter, not Quake style of shooter!!) has released for PS2 in Japan, it's been nearly 1 month. This was one of my favorite series of games in one of my favorite genres of games, and it's been.. about 10 years since the last iteration released. I guess I only was a big fan of the first two, but I still enjoy the music and aesthetics of those series to this day. that might sound weird, a little, but if you know the games, you know what I mean. I am tempted to plunk down the dough for an import, or an ebay, but i might wait till i can find it sub-$50 - especially since it doesn't sound like the perfect "return to form" that some might have hoped, or expected it would be. I guess I have to be supportive either way, and it does sound fun, but honestly I have a billion gazillion other games i can keep busy with any event. If they touted it truly as a must-have then that would be one thing, anyway I know better than to expect to see high-tech shooters from anywhere in the world these days that are any kind of SERIOUSLY competent.. that's okay, they're a pretty forgotten game, and at least i will have the oldies always kicking around. Anyway, makes me feel old, sigh.
Though if Compile spat out something like a decent followup back from the grave, I would have to pay attention I suppose...
I downloaded the demo for the new Tomb Raider Underworld 360 - gorgeous game, in this post-Uncharted world I guess it would pretty much HAVE to be. Not as charismatic as that title from hat i could see, but geez - breathtakingly gorgeous. These games have raised the bar, this is history right here. We won't see too much able to measure up to game like this, at least aesthetically, not much more this generation I am sure (just because - is it truly worth the dev time/cost yet?) I am not saying I wouldn't love to see more beautiful games of this nature, I am just saying it's not what you could consider cost-effective, ad if someday we reach the point where that's the rule rather than the exception to maintain such a level of quality, then the industry will be run markedly different, I will say that.
Picking up with LittleBig here and there, a remarkable game - NOT without it's issues for certain, but a fine entry nonetheless and I don't think you could find anybody, really, who hasn't been piqued by it. Yeah, it's definitely NOT for everyone, and in fact I think it's one of those titles which both alienates it's target audience (cumbersome community system, heavy difficulty, tricky play controls) while those who would truly enjoy such a thing are probably turned off by it's cutesy aesthetic. Also the editor (for the meat of the game - the designing aspect), while powerful and capable, is kind of wasted somewhat due to the fact that most people just DON'T WANT POWERFUL EDITORS WITH WHICH TO DESIGN STUFF. They really just want to be spoon-fed things that are fun off the bat and play them right then and there. I guess it is one thing if there's not a ton of other worthy titles demanding the average gamer's attentions at the moment. Personally, I am excited to play with the editor some more, I have a few ideas I would love to play with, but at this point my time is kind of precious and limited for such things, but hey - i am in no hurry, it's not going anywhere.
It boils down to the notion that i would love to design some 3D platforming of my own, but as mentioned above "i am always too busy" - still considering my career choices, i think this would only do me a good service, and I intend to get on with it. At some point!
I picked up a Wii game, Shawn White Snowboarding - unusual for me in many regards, but we have a balance board here and interesting Wii games (especially of this nature) are certainly few and far between. Still this one got a good bit of press, and it sounded like it might be worth a look for a few reasons. Like anybody with half a brain I enjoyed SSX back in the day (though A. never got terribly far with it and B. never really moved on from there so much) but after skiing in Wii Fit, I was interested in going a little further via the motion-control setup for such a sport-game.. Wort picking up, though I must say after being Tony Hawkified those aesthetics and "story" trappings are kind of a drag for me - it's pretty downplayed so I can't really complain. I just miss when the Japanese games did this stuff all weird and differently styled (jet grind radioooooo) and Nickelodean style just doesn't measure up the same.
Things are alright up Obsidian - always a few things to say about that place! They got out a genuinely cool trailer for Alpha Protocol about a week ago, I believe it's at Gamespot or somewhere. Also we got a cover story with PSM that is currently on the stands. Nice to see it getting a little bit of press here and there, the things not been announced a whole year yet - I look forward to when they start letting the substantial stuff release a little more and how that all gels.
Aliens is going along, we are pretty quiet across the board and I am gonna keep mum as well. Suffice it to say I am happy on this project, one thing that must be mentioned is that I really like my team here as well. The people are really nice, friendly, patient.. it feels good to get good feedback as well, and I feel my work/capabilities mesh well with the rest of the folks over there...
Lots more to say as usual, I hope to update this thing much more often in the coming year. Stay tuned.
Though if Compile spat out something like a decent followup back from the grave, I would have to pay attention I suppose...
I downloaded the demo for the new Tomb Raider Underworld 360 - gorgeous game, in this post-Uncharted world I guess it would pretty much HAVE to be. Not as charismatic as that title from hat i could see, but geez - breathtakingly gorgeous. These games have raised the bar, this is history right here. We won't see too much able to measure up to game like this, at least aesthetically, not much more this generation I am sure (just because - is it truly worth the dev time/cost yet?) I am not saying I wouldn't love to see more beautiful games of this nature, I am just saying it's not what you could consider cost-effective, ad if someday we reach the point where that's the rule rather than the exception to maintain such a level of quality, then the industry will be run markedly different, I will say that.
Picking up with LittleBig here and there, a remarkable game - NOT without it's issues for certain, but a fine entry nonetheless and I don't think you could find anybody, really, who hasn't been piqued by it. Yeah, it's definitely NOT for everyone, and in fact I think it's one of those titles which both alienates it's target audience (cumbersome community system, heavy difficulty, tricky play controls) while those who would truly enjoy such a thing are probably turned off by it's cutesy aesthetic. Also the editor (for the meat of the game - the designing aspect), while powerful and capable, is kind of wasted somewhat due to the fact that most people just DON'T WANT POWERFUL EDITORS WITH WHICH TO DESIGN STUFF. They really just want to be spoon-fed things that are fun off the bat and play them right then and there. I guess it is one thing if there's not a ton of other worthy titles demanding the average gamer's attentions at the moment. Personally, I am excited to play with the editor some more, I have a few ideas I would love to play with, but at this point my time is kind of precious and limited for such things, but hey - i am in no hurry, it's not going anywhere.
It boils down to the notion that i would love to design some 3D platforming of my own, but as mentioned above "i am always too busy" - still considering my career choices, i think this would only do me a good service, and I intend to get on with it. At some point!
I picked up a Wii game, Shawn White Snowboarding - unusual for me in many regards, but we have a balance board here and interesting Wii games (especially of this nature) are certainly few and far between. Still this one got a good bit of press, and it sounded like it might be worth a look for a few reasons. Like anybody with half a brain I enjoyed SSX back in the day (though A. never got terribly far with it and B. never really moved on from there so much) but after skiing in Wii Fit, I was interested in going a little further via the motion-control setup for such a sport-game.. Wort picking up, though I must say after being Tony Hawkified those aesthetics and "story" trappings are kind of a drag for me - it's pretty downplayed so I can't really complain. I just miss when the Japanese games did this stuff all weird and differently styled (jet grind radioooooo) and Nickelodean style just doesn't measure up the same.
Things are alright up Obsidian - always a few things to say about that place! They got out a genuinely cool trailer for Alpha Protocol about a week ago, I believe it's at Gamespot or somewhere. Also we got a cover story with PSM that is currently on the stands. Nice to see it getting a little bit of press here and there, the things not been announced a whole year yet - I look forward to when they start letting the substantial stuff release a little more and how that all gels.
Aliens is going along, we are pretty quiet across the board and I am gonna keep mum as well. Suffice it to say I am happy on this project, one thing that must be mentioned is that I really like my team here as well. The people are really nice, friendly, patient.. it feels good to get good feedback as well, and I feel my work/capabilities mesh well with the rest of the folks over there...
Lots more to say as usual, I hope to update this thing much more often in the coming year. Stay tuned.
Labels:
game industry
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